Video Game Backlog

2023 · Dialogue Heavy · Visual Novel · Interactive Fiction

How long isCoffee Talk Episode 2: Hibiscus & Butterfly?

by Toge Productions

8.5 hours

for the typical playerhalf of them between 5 hours and 14 hours

Coffee Talk Episode 2: Hibiscus & Butterfly cover

Coffee Talk Episode 2: Hibiscus & Butterfly among the 172 visual novels here

The whole tier list
CPlayed tier

#129

of 172

ranked by owners here who played past two hours

30%
got past 2 hours
−11 on the kind's 41%
0%
past 20 hours
−4 on the kind's 4%
41%
launched it
−16 on the kind's 56%
37
libraries own it
1 in 67 of the 2,472 read here
Coffee Talk Episode 2: Hibiscus & Butterfly ↓
#1 A Detective's Novel#172
59% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Mostly left in the box: 59% of the owners here never launched it, more than for 126 of 151 visual novels.

Does Coffee Talk Episode 2: Hibiscus & Butterfly hold up?

Holds steady

Holds up seal

At least 96% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Coffee Talk Episode 2: Hibiscus & Butterfly tell you?

In the first two hours90%recommend it

After that97%recommend it

How this is counted

Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 5 hours and 14 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,840 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 96% and 98% recommend it at every stage past the first two hours.

7% of its reviews were written inside Steam's two-hour refund window, and 90% of those recommend it. After the window, 97% do.

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When would you get there?

9days

At an hour a night, you’d pass the typical player’s 8.5 hours on Monday, November 23.

Half of its reviewers had played between 5 and 14 hours: Nov 19 to Nov 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Coffee Talk Episode 2: Hibiscus & Butterfly?

Launched it 100%

Earned its most common achievement 93%

Earned a typical achievement 24%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Coffee Talk Episode 2: Hibiscus & Butterfly worth it?

Is Coffee Talk Episode 2: Hibiscus & Butterfly worth it? Mostly.

  • Fair price

    About what a typical visual novel charges: $1.76 an hour

  • Loved

    97% recommend it after the refund windowmost visual novels: 94%

  • Often left unplayed

    41% of owners here have played itmost visual novels: 64%

How this is counted

At Steam's US list price of $14.99, the typical player's 8.5 hours come to $1.76 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. An hour of Coffee Talk Episode 2: Hibiscus & Butterfly costs about what the typical one of 405 visual novels here charges $2.12.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Coffee Talk Episode 2: Hibiscus & Butterfly today?

Almost anywhere

PC, PS5, Xbox Series, Switch and 2 more.

  1. todayXbox Series2023
  2. todayPS42023
  3. todayPC2023
  4. todayPS52023
  5. todayXbox One2023
  6. todaySwitch2023
How this is counted

From IGDB, found by its Steam app: the machines Coffee Talk Episode 2: Hibiscus & Butterfly came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Coffee Talk Episode 2: Hibiscus & Butterfly?

Give the ball your Steam profile link or name. It reads the games you own most like Coffee Talk Episode 2: Hibiscus & Butterfly, how long each held you against the typical player, and how long Coffee Talk Episode 2: Hibiscus & Butterfly would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Coffee Talk Episode 2: Hibiscus & Butterfly?

  • 1 in 1,210

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Coffee Talk Episode 2: Hibiscus & Butterfly

  1. 1

    Tavern Talk

    Coffee Talk Episode 2, but cozy, and with several endings

    Liked · 89%Games like Tavern Talk

  2. 2

    The Cosmic Wheel Sisterhood

    Much the same as Coffee Talk Episode 2

    Loved · 93%Games like The Cosmic Wheel Sisterhood

  3. 3

    Neo Cab

    Coffee Talk Episode 2, but cyberpunk, and more divisive

    Mixed · 79%Games like Neo Cab

  4. 4

    Until Then

    Coffee Talk Episode 2, but with romance, and twice the hours

    Loved · 97%Games like Until Then

  5. 5

    Endless Monday: Dreams and Deadlines

    Coffee Talk Episode 2, but hand-drawn, and half the hours

  6. 6

    Sovereign Tower

    Coffee Talk Episode 2, but a management game, and medieval

    Loved · 94%Games like Sovereign Tower

All 30 games like Coffee Talk Episode 2: Hibiscus & Butterfly, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Coffee Talk Episode 2: Hibiscus & Butterfly: a kind of game it is that Coffee Talk Episode 2: Hibiscus & Butterfly is not, a feature its tags carry that Coffee Talk Episode 2: Hibiscus & Butterfly's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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