2024 · Visual Novel · Emotional · Story Rich
How long isUntil Then?
by Polychroma Games
17 hours
for the typical playerhalf of them between 11 hours and 25 hours
Until Then among the 172 visual novels here
The whole tier list#144
of 172
ranked by owners here who played past two hours
- 25%
- got past 2 hours
- −16 on the kind's 41%
- 9%
- past 20 hours
- +5 on the kind's 4%
- 36%
- launched it
- −20 on the kind's 56%
- 124
- libraries own it
- 1 in 20 of the 2,472 read here
Next to it in the ranking
On the long side for a visual novel: 17 hours for the typical player, longer than 341 of 405 visual novels here.
83% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
95% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
97% recommend it at 50 to 100 hours
Does Until Then hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Until Then tell you?
In the first two hours83%recommend it
After that97%recommend it
3 in 100 said no: 3 after the window had closed.
How this is counted
Half of its Steam reviewers had played 17 hours or less when they gave their verdict. The middle half sat between 11 hours and 25 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 19,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 98% recommend it at every stage past the first two hours.
3% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 12 hours in.
When would you get there?
17days
At an hour a night, you’d pass the typical player’s 17 hours on Tuesday, December 1.
Half of its reviewers had played between 11 and 25 hours: Nov 25 to Dec 9 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Until Then?

The filter
Larva
17 of every 100 players got to this one and no further.
They hold Cocoon and never earned it.
How this is counted
39% of the players who launched Until Then hold Cocoon, its first story achievement on Steam, and 21% hold Butterfly, its last. The steepest drop comes between Cocoon (39%) and Larva (22%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Until Then worth it?
Video Game Backlog
One hour, at list price
Until Then
- Steam list price, US
- $19.99
- Typical player
- ÷ 17 h
- visual novel rate
- $2.12/h
- 17 h at that rate
- $36
List price. Not a sale price,
not what anyone paid.
Is Until Then worth it? Mostly.
Good value
1.8× the hours of a typical visual novel, for the same money
Loved
97% recommend it after the refund windowmost visual novels: 94%
Often left unplayed
36% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $19.99, the typical player's 17 hours come to $1.18 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At $1.18 an hour, Until Then is cheaper per hour than 327 of 405 visual novels here: the typical one of 405 visual novels here charges $2.12, so the same $19.99 buys 1.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Until Then today?
Almost anywhere
PC, PS5, Xbox Series and Switch.
- todayXbox Series2026
- todayPC2026in Until Then: Deluxe Edition
- todayPS52026in Until Then: Deluxe Edition
- todaySwitch2026in Until Then: Deluxe Edition
How this is counted
From IGDB, found by its Steam app: the machines Until Then came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Until Then?
Give the ball your Steam profile link or name. It reads the games you own most like Until Then, how long each held you against the typical player, and how long Until Then would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@z-mano holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Until Then
Finding Paradise
Until Then, but funny, and a third of the hours
Loved · 98%Games like Finding Paradise
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Until Then: a kind of game it is that Until Then is not, a feature its tags carry that Until Then's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

