Video Game Backlog

2019 · Visual Novel · Cyberpunk · Interactive Fiction

How long isNeo Cab?

by Chance Agency

4.5 hours

for the typical playerhalf of them between 3 hours and 7.5 hours

Neo Cab cover

Neo Cab among the 172 visual novels here

The whole tier list
DPlayed tier

#167

of 172

ranked by owners here who played past two hours

5%
got past 2 hours
−36 on the kind's 41%
0%
past 20 hours
−4 on the kind's 4%
15%
launched it
−42 on the kind's 56%
109
libraries own it
1 in 23 of the 2,483 read here
Neo Cab ↓
#1 A Detective's Novel#172
85% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Neo Cab hold up?

Holds steady

Do the first two hours of Neo Cab tell you?

In the first two hours39%recommend it

After that85%recommend it

21 in 100 said no: 13 after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 7.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,930 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 81% and 88% recommend it at every stage past the first two hours.

13% of its reviews were written inside Steam's two-hour refund window, and 39% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 62% were already past the window; the typical thumbs-down came 3 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Thursday, November 19.

Half of its reviewers had played between 3 and 7.5 hours: Nov 17 to Nov 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Neo Cab?

The filter

First Night

15 of every 100 players got to this one and no further.

They hold Heart on Your Sleeve and never earned it.

  1. Launched it100% launched it
  2. Heart on Your SleeveAcquire the Feelgrid−2872% hold it
  3. First NightFiltered −1557% hold it
  4. StanzmaschineFind the underground night club Savy mentioned.−453% hold it
  5. Playing both sidesDiscover where Savy was working when she disappeared.−1340% hold it
How this is counted

72% of the players who launched Neo Cab hold Heart on Your Sleeve, its first story achievement on Steam, and 40% hold Playing both sides, its last. The steepest drop comes between Heart on Your Sleeve (72%) and First Night (57%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Neo Cab worth it?

Is Neo Cab worth it? It depends.

  • Pricey per hour

    A typical visual novel gives 1.6× the hours for the money

  • Liked

    85% recommend it after the refund windowmost visual novels: 94%

  • Often left unplayed

    15% of owners here have played itmost visual novels: 64%

How this is counted

At Steam's US list price of $14.99, the typical player's 4.5 hours come to $3.33 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $3.33 an hour, Neo Cab costs more per hour than 344 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Neo Cab today?

On PC, iPhone and Switch

Its own release still plays there: no collection or remaster needed.

  1. todayPC2019
  2. todayiPhone2019
  3. todaySwitch2019
How this is counted

From IGDB, found by its Steam app: the machines Neo Cab came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Neo Cab?

Give the ball your Steam profile link or name. It reads the games you own most like Neo Cab, how long each held you against the typical player, and how long Neo Cab would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@tyr1 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Neo Cab

  1. 1

    2064: Read Only Memories

    Neo Cab, but twice the hours

    Mixed · 79%Games like 2064: Read Only Memories

  2. 2

    Coffee Talk

    Neo Cab, but pixel art, and relaxing

    Loved · 95%Games like Coffee Talk

  3. 3

    Lacuna

    Neo Cab, but pixel art

    Loved · 92%Games like Lacuna

  4. 4

    The Red Strings Club

    Neo Cab, but pixel art

    Loved · 93%Games like The Red Strings Club

  5. 5

    Citizen Sleeper

    Neo Cab, but a CRPG, and twice the hours

    Loved · 92%Games like Citizen Sleeper

  6. 6

    Detroit: Become Human

    Neo Cab, but three times the hours, and even better loved

    Loved · 96%Games like Detroit: Become Human

All 30 games like Neo Cab, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Neo Cab: a kind of game it is that Neo Cab is not, a feature its tags carry that Neo Cab's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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