2020 · Dialogue Heavy · Visual Novel · Story Rich
How long isCoffee Talk?
by Toge Productions
6 hours
for the typical playerhalf of them between 4 hours and 9 hours
Coffee Talk among the 172 visual novels here
The whole tier list#61
of 172
ranked by owners here who played past two hours
- 49%
- got past 2 hours
- +8 on the kind's 41%
- 0%
- past 20 hours
- −4 on the kind's 4%
- 69%
- launched it
- +12 on the kind's 56%
- 67
- libraries own it
- 1 in 37 of the 2,472 read here
Next to it in the ranking
A wall partway in: one story step stops 23 in 100 of the players who launched it.
80% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
99% recommend it at 20 to 50 hours
Does Coffee Talk hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Coffee Talk tell you?
In the first two hours80%recommend it
After that96%recommend it
5 in 100 said no: 4 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 4 hours and 9 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 99% recommend it at every stage past the first two hours.
8% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Friday, November 20.
Half of its reviewers had played between 4 and 9 hours: Nov 18 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Coffee Talk?

The filter
We are all friends
23 of every 100 players got to this one and no further.
They hold Achievement Unlocked! and never earned it.
How this is counted
72% of the players who launched Coffee Talk hold Achievement Unlocked!, its first story achievement on Steam, and 39% hold Is that it?, its last. The steepest drop comes between Achievement Unlocked! (72%) and We are all friends (49%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Coffee Talk worth it?
Video Game Backlog
One hour, at list price
Coffee Talk
- Steam list price, US
- $12.99
- Typical player
- ÷ 6 h
- visual novel rate
- $2.10/h
- 6 h at that rate
- $13
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Coffee Talk worth it? Mostly.
Fair price
About what a typical visual novel charges: $2.17 an hour
Loved
96% recommend it after the refund windowmost visual novels: 94%
Usually played
69% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $12.99, the typical player's 6 hours come to $2.17 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. An hour of Coffee Talk costs about what the typical one of 405 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Coffee Talk today?
Almost anywhere
PC, PS5, Switch, PS4 and 3 more.
- todayPC2020
- todayXbox One2020
- todayPS52023
- todayPS42023in Coffee Talk: Double Shot Edition
- todaySwitch2023in Coffee Talk: Double Shot Edition
- todayAndroid2026
- todayiPhone2026
How this is counted
From IGDB, found by its Steam app: the machines Coffee Talk came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Coffee Talk?
Give the ball your Steam profile link or name. It reads the games you own most like Coffee Talk, how long each held you against the typical player, and how long Coffee Talk would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ermoldan holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Coffee Talk?
1 in 182
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Coffee Talk
Endless Monday: Dreams and Deadlines
Coffee Talk, but hand-drawn, and cute
What Comes After
Coffee Talk, but cartoony, and a quarter of the hours
Loved · 90%Games like What Comes After
2064: Read Only Memories
Coffee Talk, but cyberpunk, and more divisive
Mixed · 79%Games like 2064: Read Only Memories
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Coffee Talk: a kind of game it is that Coffee Talk is not, a feature its tags carry that Coffee Talk's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

