Video Game Backlog

2024 · Visual Novel · LGBTQ+ · Fantasy

How long isTavern Talk?

8 hours

for the typical playerhalf of them between 3.5 hours and 16 hours

Tavern Talk cover

A touch long for a visual novel: 8 hours for the typical player, longer than 252 of 405 visual novels here.

Does Tavern Talk hold up?

Holds steady

Do the first two hours of Tavern Talk tell you?

In the first two hours70%recommend it

After that91%recommend it

11 in 100 said no: 7 after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,780 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 93% recommend it at every stage past the first two hours.

14% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 3.5 hours in.

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When would you get there?

8days

At an hour a night, you’d pass the typical player’s 8 hours on Sunday, November 22.

Half of its reviewers had played between 3.5 and 16 hours: Nov 18 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Tavern Talk worth it?

Is Tavern Talk worth it? Yes.

  • Fair price

    About what a typical visual novel charges: $2.25 an hour

  • Loved

    91% recommend it after the refund windowmost visual novels: 94%

How this is counted

At Steam's US list price of $17.99, the typical player's 8 hours come to $2.25 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Tavern Talk costs about what the typical one of 405 visual novels here charges $2.10.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Tavern Talk today?

On PC and Switch

Its own release still plays there: no collection or remaster needed.

  1. todayPC2024
  2. todaySwitch2026in Tavern Talk and Dreamwalker Bundle
How this is counted

From IGDB, found by its Steam app: the machines Tavern Talk came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Tavern Talk?

Give the ball your Steam profile link or name. It reads the games you own most like Tavern Talk, how long each held you against the typical player, and how long Tavern Talk would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Tavern Talk?

  • 3 of 5

    Copies in the libraries here: never launched it

  • 1 in 3,630

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Tavern Talk

  1. 1

    Coffee Talk

    Tavern Talk, but pixel art, and even better loved

    Loved · 95%Games like Coffee Talk

  2. 2

    The Cosmic Wheel Sisterhood

    Tavern Talk, but pixel art

    Loved · 93%Games like The Cosmic Wheel Sisterhood

  3. 3

    I Wani Hug that Gator!

    Tavern Talk, but with romance, and twice the hours

    Loved · 98%Games like I Wani Hug that Gator!

  4. 4

    Neo Cab

    Tavern Talk, but cyberpunk, and noir

    Mixed · 79%Games like Neo Cab

  5. 5

    Along the Edge

    Tavern Talk, but a mystery, and half the hours

    Liked · 82%Games like Along the Edge

  6. 6

    Endless Monday: Dreams and Deadlines

    Tavern Talk, but anime, and half the hours

All 30 games like Tavern Talk, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tavern Talk: a kind of game it is that Tavern Talk is not, a feature its tags carry that Tavern Talk's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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