2020 · Interactive Fiction · Dialogue Heavy · Multiple Endings
How long isWhat Comes After?
by Pikselnesia & Rolling Glory Jam
1.5 hours
for the typical playerhalf of them between 1 hour and 2 hours
Short for a casual game: 1.5 hours for the typical player, shorter than 775 of 880 casual games here.
89% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
Do the first two hours of What Comes After tell you?
In the first two hours89%recommend it
After that93%recommend it
3 of every 20 thumbs-down came after the window had closed, 17 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 2 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,060 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
77% of its reviews were written inside Steam's two-hour refund window, and 89% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 16% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.
Half of its reviewers had played between 1 and 2 hours: tonight to Oct 22 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in What Comes After?

The filter
Oh baby!
14 of every 100 players got to this one and no further.
They hold The very last train and never earned it.
How this is counted
88% of the players who launched What Comes After hold The last train, its first story achievement on Steam, and 61% hold Nine lives aren't enough, its last. The steepest drop comes between The very last train (87%) and Oh baby! (73%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is What Comes After worth it?
Video Game Backlog
One hour, at list price
What Comes After
- Steam list price, US
- $4.99
- Typical player
- ÷ 1.5 h
- casual game rate
- $2.29/h
- 1.5 h at that rate
- $3
List price. Not a sale price,
not what anyone paid.
Is What Comes After worth it? It depends.
Pricey per hour
A typical casual game gives 1.4× the hours for the money
Loved
93% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $4.99, the typical player's 1.5 hours come to $3.33 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $3.33 an hour, What Comes After costs more per hour than 617 of 880 casual games here: the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like What Comes After?
Give the ball your Steam profile link or name. It reads the games you own most like What Comes After, how long each held you against the typical player, and how long What Comes After would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like What Comes After
- Coffee Talk6hours
Coffee Talk
- Before Your Eyes2hours
Before Your Eyes
- Many Nights a Whisper1.5hours
Many Nights a Whisper
- Until Then17hours
Until Then
- A Memoir Blue1.5hours
A Memoir Blue
- Tavern Talk8hours
Tavern Talk
- To the Moon4.5hours
To the Moon
- If Found3hours
If Found
- Wednesdays2hours
Wednesdays
- Doki Doki Literature Club Plus!8hours
Doki Doki Literature Club Plus!
- Gerda: A Flame in Winter7.5hours
Gerda: A Flame in Winter
- Fall of Porcupine10hours
Fall of Porcupine
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.




