2017 · RPG · Hack and Slash · Mythology
How long isVikings - Wolves of Midgard?
by Games Farm
10 hours
for the typical playerhalf of them between 3 hours and 23 hours
Vikings - Wolves of Midgard among the 371 action RPGs here
The whole tier list#141
of 371
ranked by owners here who played past two hours
- 51%
- got past 2 hours
- about the kind's 51%
- 1%
- past 20 hours
- −20 on the kind's 21%
- 60%
- launched it
- −5 on the kind's 65%
- 103
- libraries own it
- 1 in 24 of the 2,483 read here
Next to it in the ranking
Divisive for its kind: only 67% recommend it past the refund window, reviewed worse than 422 of 465 action RPGs here.
28% recommend it at 0 to 2 hours
61% recommend it at 2 to 5 hours
64% recommend it at 5 to 10 hours
65% recommend it at 10 to 20 hours
70% recommend it at 20 to 50 hours
Does Vikings - Wolves of Midgard hold up?
Grows on people
Do the first two hours of Vikings - Wolves of Midgard tell you?
In the first two hours28%recommend it
After that67%recommend it
41 in 100 said no: 27 after the window had closed, 14 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3 hours and 23 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,530 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 61% recommend it at 2–5 hours, and 70% at 20–50 hours.
20% of its reviews were written inside Steam's two-hour refund window, and 28% of those recommend it. After the window, 67% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Tuesday, November 24.
Half of its reviewers had played between 3 and 23 hours: Nov 17 to Dec 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Vikings - Wolves of Midgard?

The filter
Metal Mayhem
30 of every 100 players got to this one and no further.
They hold Jokul Challenger and never earned it.
How this is counted
82% of the players who launched Vikings - Wolves of Midgard hold Ulfung Savior!, its first story achievement on Steam, and 28% hold Dawn of Winter, its last. The steepest drop comes between Jokul Challenger (60%) and Metal Mayhem (30%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Vikings - Wolves of Midgard worth it?
Video Game Backlog
One hour, at list price
Vikings - Wolves of Midgard
- Steam list price, US
- $29.99
- Typical player
- ÷ 10 h
- action RPG rate
- $1.85/h
- 10 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Vikings - Wolves of Midgard worth it? It depends.
Pricey per hour
A typical action RPG gives 1.6× the hours for the money
Mixed
67% recommend it after the refund windowmost action RPGs: 86%
Usually played
61% of owners here have played itmost action RPGs: 65%
How this is counted
At Steam's US list price of $29.99, the typical player's 10 hours come to $3.00 an hour. Past the two-hour refund window, 67% of its Steam reviewers recommend it. At $3.00 an hour, Vikings - Wolves of Midgard costs more per hour than 368 of 465 action RPGs here: the typical one of 465 action RPGs here charges $1.85.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Vikings - Wolves of Midgard today?
On PS4, PC and Xbox One
Its own release still plays there: no collection or remaster needed.
- todayPS42017
- todayPC2017
- todayXbox One2017
How this is counted
From IGDB, found by its Steam app: the machines Vikings - Wolves of Midgard came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Vikings - Wolves of Midgard?
Give the ball your Steam profile link or name. It reads the games you own most like Vikings - Wolves of Midgard, how long each held you against the typical player, and how long Vikings - Wolves of Midgard would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ravage holds this page
- 1st
@ravage15 h - 2nd
@radu1072.3 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Vikings - Wolves of Midgard
Titan Quest Anniversary Edition
Vikings - Wolves of Midgard, but twice the hours
Loved · 90%Games like Titan Quest Anniversary Edition
Wolcen: Lords of Mayhem
Much the same as Vikings - Wolves of Midgard
Divisive · 56%Games like Wolcen: Lords of Mayhem
Grim Dawn
Vikings - Wolves of Midgard, but darker, and four times the hours
Loved · 93%Games like Grim Dawn
Warhammer 40,000: Inquisitor - Martyr
Vikings - Wolves of Midgard, but in space, and twice the hours
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Vikings - Wolves of Midgard: a kind of game it is that Vikings - Wolves of Midgard is not, a feature its tags carry that Vikings - Wolves of Midgard's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



