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2024 · Trains · City Builder · Transportation

How long isSweet Transit?

by Ernestas Norvaišas

10 hours

for the typical playerhalf of them between 3.5 hours and 35 hours

Does Sweet Transit hold up?

Grows on people

Do the first two hours of Sweet Transit tell you?

In the first two hours33%recommend it

After that74%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 35 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,290 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 58% recommend it at 2–5 hours, and 84% at 20–50 hours.

16% of its reviews were written inside Steam's two-hour refund window, and 33% of those recommend it. After the window, 74% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Saturday, October 31.

Half of its reviewers had played between 3.5 and 35 hours: Oct 25 to Nov 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Sweet Transit worth it?

Is Sweet Transit worth it? It depends.

  • Pricey per hour

    A typical city builder gives 1.5× the hours for the money

  • Mixed

    74% recommend it after the refund windowmost city builders: 87%

How this is counted

At Steam's US list price of $29.99, the typical player's 10 hours come to $3.00 an hour. Past the two-hour refund window, 74% of its Steam reviewers recommend it. At $3.00 an hour, Sweet Transit costs more per hour than 138 of 169 city builders here: the typical one of 169 city builders here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (city builders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Sweet Transit?

Give the ball your Steam profile link or name. It reads the games you own most like Sweet Transit, how long each held you against the typical player, and how long Sweet Transit would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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