2004 · Trains · Management · Transportation
How long isChris Sawyer's Locomotion?
by Chris Sawyer
10 hours
for the typical playerhalf of them between 2.5 hours and 28 hours
A bargain: 60¢ an hour, cheaper than 406 of 429 management games here.
Do the first two hours of Chris Sawyer's Locomotion tell you?
In the first two hours65%recommend it
After that93%recommend it
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 28 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 687 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
23% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 93% do.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Saturday, October 31.
Half of its reviewers had played between 2.5 and 28 hours: Oct 24 to Nov 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Chris Sawyer's Locomotion worth it?
Video Game Backlog
One hour, at list price
Chris Sawyer's Locomotion
- Steam list price, US
- $5.99
- Typical player
- ÷ 10 h
- management game rate
- $1.67/h
- 10 h at that rate
- $17
List price. Not a sale price,
not what anyone paid.
Is Chris Sawyer's Locomotion worth it? Yes.
A steal
2.8× the hours of a typical management game, for the same money
Loved
93% recommend it after the refund windowmost management games: 87%
How this is counted
At Steam's US list price of $5.99, the typical player's 10 hours come to 60¢ an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At 60¢ an hour, Chris Sawyer's Locomotion is cheaper per hour than 406 of 429 management games here: the typical one of 429 management games here charges $1.67, so the same $5.99 buys 2.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Chris Sawyer's Locomotion?
Give the ball your Steam profile link or name. It reads the games you own most like Chris Sawyer's Locomotion, how long each held you against the typical player, and how long Chris Sawyer's Locomotion would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Chris Sawyer's Locomotion?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Chris Sawyer's Locomotion
- Transport Fever 237hours
Transport Fever 2
- Cities in Motion19hours
Cities in Motion
- Cities in Motion 28hours
Cities in Motion 2
- Railroad Tycoon 2: Platinum25hours
Railroad Tycoon 2: Platinum
- Transport Fever38hours
Transport Fever
- Sweet Transit10hours
Sweet Transit
- Railway Empire25hours
Railway Empire
- NIMBY Rails24hours
NIMBY Rails
- Mini Metro7.5hours
Mini Metro
- Overcrowd: A Commute 'Em Up9.5hours
Overcrowd: A Commute 'Em Up
- Cities: Skylines II22hours
Cities: Skylines II
- Voxel Tycoon12hours
Voxel Tycoon
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.