2023 · Time Management · Martial Arts · Resource Management
How long isPunch Club 2: Fast Forward?
by Lazy Bear Games
16 hours
for the typical playerhalf of them between 8.5 hours and 24 hours
Punch Club 2: Fast Forward among the 259 management games here
The whole tier list#94
of 259
ranked by owners here who played past two hours
- 54%
- got past 2 hours
- +12 on the kind's 42%
- 10%
- past 20 hours
- about the kind's 8%
- 62%
- launched it
- +5 on the kind's 56%
- 39
- libraries own it
- 1 in 64 of the 2,483 read here
Next to it in the ranking
On the long side for a management game: 16 hours for the typical player, longer than 343 of 443 management games here.
61% recommend it at 0 to 2 hours
77% recommend it at 2 to 5 hours
78% recommend it at 5 to 10 hours
82% recommend it at 10 to 20 hours
88% recommend it at 20 to 50 hours
Does Punch Club 2: Fast Forward hold up?
Grows on people

77% of its Steam reviewers recommend it at 2–5 hours played, and 88% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Punch Club 2: Fast Forward tell you?
In the first two hours61%recommend it
After that83%recommend it
18 in 100 said no: 16 after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 8.5 hours and 24 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,630 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 77% recommend it at 2–5 hours, and 88% at 20–50 hours.
5% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 89% were already past the window; the typical thumbs-down came 12 hours in.
When would you get there?
16days
At an hour a night, you’d pass the typical player’s 16 hours on Monday, November 30.
Half of its reviewers had played between 8.5 and 24 hours: Nov 23 to Dec 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Punch Club 2: Fast Forward?

The filter
Now you are worthy
13 of every 100 players got to this one and no further.
They hold Own four walls and never earned it.
How this is counted
94% of the players who launched Punch Club 2: Fast Forward hold Such a strange dream…, its first story achievement on Steam, and 29% hold Another world, its last. The steepest drop comes between Own four walls (56%) and Now you are worthy (43%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Punch Club 2: Fast Forward worth it?
Video Game Backlog
One hour, at list price
Punch Club 2: Fast Forward
- Steam list price, US
- $19.99
- Typical player
- ÷ 16 h
- management game rate
- $1.67/h
- 16 h at that rate
- $27
List price. Not a sale price,
not what anyone paid.
Is Punch Club 2: Fast Forward worth it? Yes.
Good value
1.3× the hours of a typical management game, for the same money
Liked
83% recommend it after the refund windowmost management games: 87%
Usually played
62% of owners here have played itmost management games: 59%
How this is counted
At Steam's US list price of $19.99, the typical player's 16 hours come to $1.25 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $1.25 an hour, Punch Club 2: Fast Forward is cheaper per hour than 307 of 443 management games here: the typical one of 443 management games here charges $1.67, so the same $19.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Punch Club 2: Fast Forward today?
Almost anywhere
PC, PS5, Xbox Series, Switch and 3 more.
- todayPS42023
- todayPC2023
- todayPS52023
- todayiPhone2024
- todayXbox Series2024in Punch Club 2: Complete Edition
- todayXbox One2024in Punch Club 2: Complete Edition
- todaySwitch2024in Punch Club 2: Complete Edition
How this is counted
From IGDB, found by its Steam app: the machines Punch Club 2: Fast Forward came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Punch Club 2: Fast Forward?
Give the ball your Steam profile link or name. It reads the games you own most like Punch Club 2: Fast Forward, how long each held you against the typical player, and how long Punch Club 2: Fast Forward would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@xpel holds this page
- 1st
@xpel10 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Punch Club 2: Fast Forward?
1 in 1,816
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Punch Club 2: Fast Forward
Teamfight Manager
Punch Club 2: Fast Forward, but your choices matter, and 2D
Liked · 87%Games like Teamfight Manager
Gladiator Guild Manager
Punch Club 2: Fast Forward, but medieval, and half the hours
Liked · 81%Games like Gladiator Guild Manager
Potionomics
Punch Club 2: Fast Forward, but a deckbuilder, and with crafting
Loved · 90%Games like Potionomics
Volcano Princess
Punch Club 2: Fast Forward, but with several endings, and even better loved
Loved · 98%Games like Volcano Princess
Loop Hero
Punch Club 2: Fast Forward, but a roguelite, and a deckbuilder
Loved · 93%Games like Loop Hero
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Punch Club 2: Fast Forward: a kind of game it is that Punch Club 2: Fast Forward is not, a feature its tags carry that Punch Club 2: Fast Forward's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









