2019 · Management · Economy · Automation
How long isProduction Line?
by Positech Games
14 hours
for the typical playerhalf of them between 6.5 hours and 28 hours
A slow burner: 73% recommend it at 2–5 hours, 89% at 50–100 hours.
49% recommend it at 0 to 2 hours
73% recommend it at 2 to 5 hours
82% recommend it at 5 to 10 hours
87% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
89% recommend it at 50 to 100 hours
Does Production Line hold up?
Grows on people

73% of its Steam reviewers recommend it at 2–5 hours played, and 89% at 50–100 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/production-line#seals"><img src="https://www.videogamebacklog.com/game/production-line/seal/grows-on-you.png" width="160" height="160" alt="Production Line: Grows on you. 73% of its Steam reviewers recommend it at 2–5 hours played, and 89% at 50–100 hours played."></a>Do the first two hours of Production Line tell you?
In the first two hours49%recommend it
After that85%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 28 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,500 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 73% recommend it at 2–5 hours, and 89% at 50–100 hours.
9% of its reviews were written inside Steam's two-hour refund window, and 49% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 7 hours in.
When would you get there?
14days
At an hour a night, you’d pass the typical player’s 14 hours on Tuesday, November 3.
Half of its reviewers had played between 6.5 and 28 hours: Oct 27 to Nov 17 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Production Line worth it?
Video Game Backlog
One hour, at list price
Production Line
- Steam list price, US
- $24.99
- Typical player
- ÷ 14 h
- automation game rate
- $1.43/h
- 14 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is Production Line worth it? Mostly.
Pricey per hour
A typical automation game gives 1.3× the hours for the money
Liked
85% recommend it after the refund windowmost automation games: 91%
How this is counted
At Steam's US list price of $24.99, the typical player's 14 hours come to $1.79 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $1.79 an hour, Production Line costs more per hour than 30 of 45 automation games here: the typical one of 45 automation games here charges $1.43.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (automation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Production Line?
Give the ball your Steam profile link or name. It reads the games you own most like Production Line, how long each held you against the typical player, and how long Production Line would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Production Line
- Little Big Workshop17hours
Little Big Workshop
- Dyson Sphere Program39hours
Dyson Sphere Program
- shapez13hours
shapez
- Factorio98hours
Factorio
- Prison Architect27hours
Prison Architect
- Two Point Campus13hours
Two Point Campus
- Planet Coaster19hours
Planet Coaster
- Project Highrise13hours
Project Highrise
- Good Company9.5hours
Good Company
- Manor Lords14hours
Manor Lords
- Cities: Skylines32hours
Cities: Skylines
- Jurassic World Evolution 218hours
Jurassic World Evolution 2
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.