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Good Company cover

2022 · Management · Economy · Building

Good Company

by Chasing Carrots

Almost never seen through: only 0.4% of the players who launched it hold its last story achievement.

Where do players get filtered in Good Company?

The filter

Level: Rising Markets

34 of every 100 players got to this one and no further.

They hold Level: Charlie's Circuits and never earned it.

  1. Launched it100% launched it
  2. Level: Returning HomePlay the level 'Returning Home' and earn the first trophy.−3862% hold it
  3. Level: Charlie's CircuitsPlay the level 'Charlie's Circuits' and earn the first trophy.−260% hold it
  4. Level: Rising MarketsPlay the level 'Rising Markets' and earn the first trophy.Filtered −3426% hold it
  5. Level: Extra LifePlay the level 'Extra Life' and earn the first trophy.−422% hold it
  6. Level: Bet On BotsPlay the level 'Bet On Bots' and earn the first trophy.−157.3% hold it
  7. Level: Merry-Go-AroundPlay the level 'Merry-Go-Around' and earn the first trophy.−16.1% hold it
  8. Level: Topple The TopPlay the level 'Topple The Top' and earn the first trophy.−32.5% hold it
  9. Level: A Happy WorkforcePlay the level 'A Happy Workforce' and earn the first trophy.−12.4% hold it
  10. Level: Eye In The SkyPlay the level 'Eye in The Sky' and earn the first trophy.1.6% hold it
  11. Level: Heating-UpPlay the level 'Heating-Up' and earn the first trophy.−11% hold it
  12. Level: Mayor TroublePlay the level 'Mayor Trouble' and earn the first trophy.−10.4% hold it
How this is counted

62% of the players who launched Good Company hold Level: Returning Home, its first story achievement on Steam, and 0.4% hold Level: Mayor Trouble, its last. The steepest drop comes between Level: Charlie's Circuits (60%) and Level: Rising Markets (26%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Good Company?

Give the ball your Steam profile link or name. It reads the games you own most like Good Company, how long each held you against the typical player, and how long Good Company would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Good Company?

  • 1 in 247

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.