Video Game Backlog

2020 · Souls-like · Lovecraftian · RPG

How long isMorbid: The Seven Acolytes?

by Still Running

7 hours

for the typical playerhalf of them between 3 hours and 12 hours

Morbid: The Seven Acolytes cover

Morbid: The Seven Acolytes among the 66 soulslikes here

The whole tier list
DPlayed tier

#66

of 66

ranked by owners here who played past two hours

2%
got past 2 hours
−53 on the kind's 55%
0%
past 20 hours
−27 on the kind's 27%
13%
launched it
−56 on the kind's 68%
104
libraries own it
1 in 24 of the 2,483 read here
Morbid: The Seven Acolytes ↓
#1 ELDEN RING#66
88% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Morbid: The Seven Acolytes hold up?

Grows on people

Do the first two hours of Morbid: The Seven Acolytes tell you?

In the first two hours43%recommend it

After that82%recommend it

27 in 100 said no: 15 after the window had closed, 12 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,530 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 62% recommend it at 2–5 hours, and 89% at 10–20 hours.

21% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 55% were already past the window; the typical thumbs-down came 2.5 hours in.

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When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Saturday, November 21.

Half of its reviewers had played between 3 and 12 hours: Nov 17 to Nov 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Morbid: The Seven Acolytes?

The filter

Caverns of Solitude

35 of every 100 players got to this one and no further.

They hold The Cursed Hamlet and never earned it.

  1. Launched it100% launched it
  2. The Cursed Hamlet−2476% hold it
  3. Caverns of SolitudeFiltered −3541% hold it
  4. Lorn the Blind, the Lord of Loneliness−833% hold it
  5. Village of Aer'Abuh−132% hold it
  6. Grimwald's Grove−428% hold it
  7. Gardens of Mornia−424% hold it
  8. Lady Tristana, Mother Grief−717% hold it
  9. King Cornelius, the Heir of Regret−215% hold it
  10. City of Yortael−114% hold it
  11. Vulgus Calia, the Mass of Terror−113% hold it
  12. Inquisitor Odius, the Scholar of Hate−211% hold it
How this is counted

76% of the players who launched Morbid: The Seven Acolytes hold The Cursed Hamlet, its first story achievement on Steam, and 11% hold Inquisitor Odius, the Scholar of Hate, its last. The steepest drop comes between The Cursed Hamlet (76%) and Caverns of Solitude (41%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Morbid: The Seven Acolytes worth it?

Is Morbid: The Seven Acolytes worth it? It depends.

  • Pricey per hour

    A typical soulslike gives 1.8× the hours for the money

  • Liked

    82% recommend it after the refund windowmost soulslikes: 85%

  • Often left unplayed

    13% of owners here have played itmost soulslikes: 64%

How this is counted

At Steam's US list price of $24.99, the typical player's 7 hours come to $3.57 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. At $3.57 an hour, Morbid: The Seven Acolytes costs more per hour than 88 of 110 soulslikes here: the typical one of 110 soulslikes here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (soulslikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Morbid: The Seven Acolytes today?

Almost anywhere

PC, Xbox Series, Switch, PS4 and 1 more.

  1. todayPS42020
  2. todayPC2020
  3. todaySwitch2022in Best of Merge Vol #2
  4. todayXbox One2024in Morbid: The Lords & Acolytes Bundle
  5. todayXbox Series2024in Morbid: The Lords & Acolytes Bundle
How this is counted

From IGDB, found by its Steam app: the machines Morbid: The Seven Acolytes came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Morbid: The Seven Acolytes?

Give the ball your Steam profile link or name. It reads the games you own most like Morbid: The Seven Acolytes, how long each held you against the typical player, and how long Morbid: The Seven Acolytes would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@ravage20 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Morbid: The Seven Acolytes

  1. 1

    Thymesia

    Morbid: The Seven Acolytes, but harder, and darker

    Liked · 82%Games like Thymesia

  2. 2

    Tails of Iron

    Morbid: The Seven Acolytes, but 2D, and story-rich

    Liked · 88%Games like Tails of Iron

  3. 3

    Eldest Souls

    Morbid: The Seven Acolytes, but isometric, and harder

    Mixed · 72%Games like Eldest Souls

  4. 4

    Salt and Sanctuary

    Morbid: The Seven Acolytes, but a metroidvania, and three times the hours

    Liked · 89%Games like Salt and Sanctuary

  5. 5

    No Rest for the Wicked

    Morbid: The Seven Acolytes, but co-op, and twice the hours

    Mixed · 79%Games like No Rest for the Wicked

  6. 6

    Death's Door

    Morbid: The Seven Acolytes, but cute, and cartoony

    Loved · 93%Games like Death's Door

All 30 games like Morbid: The Seven Acolytes, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Morbid: The Seven Acolytes: a kind of game it is that Morbid: The Seven Acolytes is not, a feature its tags carry that Morbid: The Seven Acolytes's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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