2022 · Souls-like · Dark Fantasy · Hack and Slash
How long isThymesia?
by OverBorder Studio
8.5 hours
for the typical playerhalf of them between 4.5 hours and 15 hours
Thymesia among the 66 soulslikes here
The whole tier list#42
of 66
ranked by owners here who played past two hours
- 35%
- got past 2 hours
- −20 on the kind's 55%
- 5%
- past 20 hours
- −21 on the kind's 27%
- 54%
- launched it
- −14 on the kind's 68%
- 57
- libraries own it
- 1 in 43 of the 2,472 read here
Next to it in the ranking
A brick wall partway in: one story step stops 37 in 100 of the players who launched it.
45% recommend it at 0 to 2 hours
73% recommend it at 2 to 5 hours
84% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does Thymesia hold up?
Grows on people

73% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Thymesia tell you?
In the first two hours45%recommend it
After that87%recommend it
18 in 100 said no: 12 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 10,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 73% recommend it at 2–5 hours, and 95% at 20–50 hours.
11% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Sunday, November 22.
Half of its reviewers had played between 4.5 and 15 hours: Nov 18 to Nov 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Thymesia?

The filter
Sea of Trees
38 of every 100 players got to this one and no further.
They hold Darkness!!! and never earned it.
How this is counted
83% of the players who launched Thymesia hold Darkness!!!, its first story achievement on Steam, and 24% hold Corvus, its last. The steepest drop comes between Darkness!!! (83%) and Sea of Trees (45%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Thymesia worth it?
Video Game Backlog
One hour, at list price
Thymesia
- Steam list price, US
- $24.99
- Typical player
- ÷ 8.5 h
- soulslike rate
- $2.00/h
- 8.5 h at that rate
- $17
List price. Not a sale price,
not what anyone paid.
Is Thymesia worth it? Mostly.
Pricey per hour
A typical soulslike gives 1.5× the hours for the money
Liked
87% recommend it after the refund windowmost soulslikes: 85%
Usually played
54% of owners here have played itmost soulslikes: 64%
How this is counted
At Steam's US list price of $24.99, the typical player's 8.5 hours come to $2.94 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $2.94 an hour, Thymesia costs more per hour than 81 of 110 soulslikes here: the typical one of 110 soulslikes here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (soulslikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Thymesia today?
On Xbox Series, PC and PS5
Its own release still plays there: no collection or remaster needed.
- todayXbox Series2022
- todayPC2022
- todayPS52022
How this is counted
From IGDB, found by its Steam app: the machines Thymesia came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Thymesia?
Give the ball your Steam profile link or name. It reads the games you own most like Thymesia, how long each held you against the typical player, and how long Thymesia would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Thymesia?
1 in 1,815
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Thymesia
WUCHANG: Fallen Feathers
Thymesia, but open world, and more divisive
Divisive · 57%Games like WUCHANG: Fallen Feathers
Black Myth: Wukong
Thymesia, but steeped in myth, and twice the hours
Loved · 96%Games like Black Myth: Wukong
DARK SOULS II: Scholar of the First Sin
Thymesia, but co-op, and five times the hours
The First Berserker: Khazan
Thymesia, but anime, and four times the hours
Liked · 85%Games like The First Berserker: Khazan
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Thymesia: a kind of game it is that Thymesia is not, a feature its tags carry that Thymesia's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.
