2014 · Survival · Zombies · Crafting
How long isHow to Survive?
by Eko Software
7 hours
for the typical playerhalf of them between 2.5 hours and 15 hours
How to Survive among the 178 survival games here
The whole tier list#44
of 178
ranked by owners here who played past two hours
- 56%
- got past 2 hours
- +8 on the kind's 49%
- 4%
- past 20 hours
- −9 on the kind's 13%
- 82%
- launched it
- +16 on the kind's 66%
- 206
- libraries own it
- 1 in 12 of the 2,453 read here
Next to it in the ranking
A wall partway in: one story step stops 22 in 100 of the players who launched it.
59% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
94% recommend it at 50 to 100 hours
Does How to Survive hold up?
Grows on people

82% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 50–100 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of How to Survive tell you?
In the first two hours59%recommend it
After that89%recommend it
17 in 100 said no: 9 after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 17,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 82% recommend it at 2–5 hours, and 94% at 50–100 hours.
20% of its reviews were written inside Steam's two-hour refund window, and 59% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 53% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Friday, November 20.
Half of its reviewers had played between 2.5 and 15 hours: Nov 16 to Nov 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in How to Survive?

The filter
Discoverer II
22 of every 100 players got to this one and no further.
They hold Discoverer I and never earned it.
How this is counted
66% of the players who launched How to Survive hold Discoverer I, its first story achievement on Steam, and 31% hold Discoverer III, its last. The steepest drop comes between Discoverer I (66%) and Discoverer II (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where did you leave it?
Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.
No Steam, or played it elsewhere?
Is How to Survive worth it?
Video Game Backlog
One hour, at list price
How to Survive
- Steam list price, US
- $14.99
- Typical player
- ÷ 7 h
- survival game rate
- $2.00/h
- 7 h at that rate
- $14
About the going rate
List price. Not a sale price,
not what anyone paid.
Is How to Survive worth it? Yes.
Fair price
About what a typical survival game charges: $2.14 an hour
Liked
89% recommend it after the refund windowmost survival games: 85%
Gets played
82% of owners here have played itmost survival games: 68%
How this is counted
At Steam's US list price of $14.99, the typical player's 7 hours come to $2.14 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of How to Survive costs about what the typical one of 279 survival games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play How to Survive today?
In a collection
How to Survive: Storm Warning Edition, out on PC, PS4 and Xbox One in 2014.
- PS32014
- Wii U2014
- Xbox 3602014
- todayPC2014in the collection
- todayPS42014in the collection
- todayXbox One2014in the collection
How this is counted
From IGDB, found by its Steam app: the machines How to Survive came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like How to Survive?
Give the ball your Steam profile link or name. It reads the games you own most like How to Survive, how long each held you against the typical player, and how long How to Survive would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ravage holds this page
- 1st
@ravage11 h - 2nd
@eltorga8.4 h - 3rd
@radu1076.7 h - 4th
@tutel3.7 h - 5th
@ermoldan3.3 h - 6th
@gura-gaming3.2 h - 7th
@foxworks35 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with How to Survive?
1 in 3,630
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like How to Survive
State of Decay: Year-One
How to Survive, but a base builder, and twice the hours
Liked · 82%Games like State of Decay: Year-One
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from How to Survive: a kind of game it is that How to Survive is not, a feature its tags carry that How to Survive's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

