2024 · Base Building · Post-apocalyptic · Zombies
How long isInfection Free Zone?
by Jutsu Games
13 hours
for the typical playerhalf of them between 5 hours and 29 hours
Infection Free Zone among the 93 base builders here
The whole tier list#30
of 93
ranked by owners here who played past two hours
- 66%
- got past 2 hours
- +7 on the kind's 58%
- 23%
- past 20 hours
- about the kind's 25%
- 89%
- launched it
- +16 on the kind's 72%
- 35
- libraries own it
- 1 in 71 of the 2,483 read here
Next to it in the ranking
A brick wall partway in: one story step stops 51 in 100 of the players who launched it.
66% recommend it at 0 to 2 hours
78% recommend it at 2 to 5 hours
79% recommend it at 5 to 10 hours
82% recommend it at 10 to 20 hours
85% recommend it at 20 to 50 hours
86% recommend it at 50 to 100 hours
86% recommend it at 100 to 200 hours
88% recommend it at 200 to 500 hours
Does Infection Free Zone hold up?
Grows on people

78% of its Steam reviewers recommend it at 2–5 hours played, and 88% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Infection Free Zone tell you?
In the first two hours66%recommend it
After that82%recommend it
19 in 100 said no: 16 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 5 hours and 29 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 18,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 78% recommend it at 2–5 hours, and 88% at 200–500 hours.
10% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 9 hours in.
When would you get there?
13days
At an hour a night, you’d pass the typical player’s 13 hours on Friday, November 27.
Half of its reviewers had played between 5 and 29 hours: Nov 19 to Dec 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Infection Free Zone?

The filter
Anyone home?
51 of every 100 players got to this one and no further.
They hold Hello there and never earned it.
How this is counted
63% of the players who launched Infection Free Zone hold Hello there, its first story achievement on Steam, and 2.9% hold On the road again, its last. The steepest drop comes between Hello there (63%) and Anyone home? (12%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Infection Free Zone worth it?
Video Game Backlog
One hour, at list price
Infection Free Zone
- Steam list price, US
- $24.99
- Typical player
- ÷ 13 h
- base builder rate
- $1.50/h
- 13 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Infection Free Zone worth it? Mostly.
Pricey per hour
A typical base builder gives 1.3× the hours for the money
Liked
82% recommend it after the refund windowmost base builders: 85%
Gets played
89% of owners here have played itmost base builders: 72%
How this is counted
At Steam's US list price of $24.99, the typical player's 13 hours come to $1.92 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. At $1.92 an hour, Infection Free Zone costs more per hour than 104 of 166 base builders here: the typical one of 166 base builders here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (base builders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Infection Free Zone today?
On Xbox Series, PS5 and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2024
- todayXbox Series2026
- todayPS52026
How this is counted
From IGDB, found by its Steam app: the machines Infection Free Zone came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Infection Free Zone?
Give the ball your Steam profile link or name. It reads the games you own most like Infection Free Zone, how long each held you against the typical player, and how long Infection Free Zone would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@mr-v holds this page
- 1st
@mr-v32 h - 2nd
@cicliy2.3 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Infection Free Zone
They Are Billions
Infection Free Zone, but steampunk, and three times the hours
Liked · 85%Games like They Are Billions
Endzone - A World Apart
Much the same as Infection Free Zone
Mixed · 77%Games like Endzone - A World Apart
Rebuild 3: Gangs of Deadsville
Infection Free Zone, but your choices matter
Liked · 86%Games like Rebuild 3: Gangs of Deadsville
RimWorld
Infection Free Zone, but 11 times the hours, and even better loved
Loved · 98%Games like RimWorld
Going Medieval
Infection Free Zone, but made of voxels, and twice the hours
Liked · 89%Games like Going Medieval
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Infection Free Zone: a kind of game it is that Infection Free Zone is not, a feature its tags carry that Infection Free Zone's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




