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Guns, Gore and Cannoli 2 cover

2018 · Side Scroller · Co-op · Shooter

How long isGuns, Gore and Cannoli 2?

by Rogueside & Claeysbrothers

5 hours

for the typical playerhalf of them between 3.5 hours and 8 hours

Does Guns, Gore and Cannoli 2 hold up?

Holds steady

Holds up seal

At least 94% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/guns-gore-and-cannoli-2#seals"><img src="https://www.videogamebacklog.com/game/guns-gore-and-cannoli-2/seal/holds-up.png" width="160" height="160" alt="Guns, Gore and Cannoli 2: Holds up. At least 94% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Do the first two hours of Guns, Gore and Cannoli 2 tell you?

In the first two hours75%recommend it

After that96%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,650 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 95% and 98% recommend it at every stage past the first two hours.

10% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 2.5 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.

Half of its reviewers had played between 3.5 and 8 hours: Oct 24 to Oct 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Guns, Gore and Cannoli 2?

The filter

The Last Don

9 of every 100 players got to this one and no further.

They hold Tanks A Lot and never earned it.

  1. Launched it100% launched it
  2. The WidowmakerDefeat the U-boat−4060% hold it
  3. Drop The BallDefeat the German Commander Boss−456% hold it
  4. Tanks A LotDefeat the Tank boss−452% hold it
  5. The Last DonDefeat the end bossFiltered −943% hold it
How this is counted

60% of the players who launched Guns, Gore and Cannoli 2 hold The Widowmaker, its first story achievement on Steam, and 43% hold The Last Don, its last. The steepest drop comes between Tanks A Lot (52%) and The Last Don (43%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Guns, Gore and Cannoli 2 worth it?

Is Guns, Gore and Cannoli 2 worth it? Yes.

  • Fair price

    About what a typical adventure game charges: $2.60 an hour

  • Loved

    96% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $12.99, the typical player's 5 hours come to $2.60 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. An hour of Guns, Gore and Cannoli 2 costs about what the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Guns, Gore and Cannoli 2?

Give the ball your Steam profile link or name. It reads the games you own most like Guns, Gore and Cannoli 2, how long each held you against the typical player, and how long Guns, Gore and Cannoli 2 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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