2017 · Zombies · Shoot 'Em Up · Side Scroller
How long isGIBZ?
by Torrunt
5 hours
for the typical playerhalf of them between 2.5 hours and 11 hours
Good value: $1.20 an hour, cheaper than 1,725 of 2,083 adventure games here.
75% recommend it at 0 to 2 hours
85% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
Does GIBZ hold up?
Grows on people

85% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 10–20 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/gibz#seals"><img src="https://www.videogamebacklog.com/game/gibz/seal/grows-on-you.png" width="160" height="160" alt="GIBZ: Grows on you. 85% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 10–20 hours played."></a>Do the first two hours of GIBZ tell you?
In the first two hours75%recommend it
After that91%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 11 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,620 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 85% recommend it at 2–5 hours, and 95% at 10–20 hours.
18% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 62% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2.5 and 11 hours: Oct 23 to Oct 31 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in GIBZ?

The filter
Goliath
10 of every 100 players got to this one and no further.
They hold Fisherman and never earned it.
How this is counted
72% of the players who launched GIBZ hold Machete Slinger, its first story achievement on Steam, and 30% hold Skeleton Goliath, its last. The steepest drop comes between Fisherman (60%) and Goliath (50%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is GIBZ worth it?
Video Game Backlog
One hour, at list price
GIBZ
- Steam list price, US
- $5.99
- Typical player
- ÷ 5 h
- adventure game rate
- $2.22/h
- 5 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is GIBZ worth it? Yes.
Good value
1.9× the hours of a typical adventure game, for the same money
Loved
91% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $5.99, the typical player's 5 hours come to $1.20 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.20 an hour, GIBZ is cheaper per hour than 1725 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22, so the same $5.99 buys 1.9× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like GIBZ?
Give the ball your Steam profile link or name. It reads the games you own most like GIBZ, how long each held you against the typical player, and how long GIBZ would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like GIBZ
- Guns, Gore and Cannoli 25hours
Guns, Gore and Cannoli 2
- Guns, Gore & Cannoli4.5hours
Guns, Gore & Cannoli
- Nation Red5.5hours
Nation Red
- METAL SLUG 32.5hours
METAL SLUG 3
- Zombotron7hours
Zombotron
- METAL SLUG2hours
METAL SLUG
- Broforce9hours
Broforce
- Enemy Mind2.5hours
Enemy Mind
- DRAINUS3.5hours
DRAINUS
- Huntdown5.5hours
Huntdown
- Lovers in a Dangerous Spacetime5.5hours
Lovers in a Dangerous Spacetime
- Choplifter HD4.5hours
Choplifter HD
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.






