Video Game BacklogAnalyze your library
Creeper World Anniversary Edition cover

2016 · Tower Defense · RTS · Top-Down

How long isCreeper World Anniversary Edition?

by Knuckle Cracker

13 hours

for the typical playerhalf of them between 6.5 hours and 23 hours

Does Creeper World Anniversary Edition hold up?

Holds steady

Holds up seal

At least 96% of its Steam reviewers recommend it at every stage from 5 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
Download PNG
<a href="https://www.videogamebacklog.com/game/creeper-world-anniversary-edition#seals"><img src="https://www.videogamebacklog.com/game/creeper-world-anniversary-edition/seal/holds-up.png" width="160" height="160" alt="Creeper World Anniversary Edition: Holds up. At least 96% of its Steam reviewers recommend it at every stage from 5 to 50 hours played."></a>

Do the first two hours of Creeper World Anniversary Edition tell you?

In the first two hours88%recommend it

After that98%recommend it

How this is counted

Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 23 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 995 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 96% and 98% recommend it at every stage past the first two hours.

6% of its reviews were written inside Steam's two-hour refund window, and 88% of those recommend it. After the window, 98% do.

When would you get there?

13days

At an hour a night, you’d pass the typical player’s 13 hours on Monday, November 2.

Half of its reviewers had played between 6.5 and 23 hours: Oct 27 to Nov 12 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Creeper World Anniversary Edition?

The filter

Corvus

7 of every 100 players got to this one and no further.

They hold Ara and never earned it.

  1. Launched it100% launched it
  2. Hope−496% hold it
  3. Taurus−393% hold it
  4. Fitch−390% hold it
  5. Cetus−684% hold it
  6. Ara−480% hold it
  7. CorvusFiltered −773% hold it
  8. Crux−370% hold it
  9. Octan−367% hold it
  10. Tucana−661% hold it
  11. Pyxis−754% hold it
  12. Lord of the StoryCompleted All Story Missions54% hold it
How this is counted

96% of the players who launched Creeper World Anniversary Edition hold Hope, its first story achievement on Steam, and 54% hold Lord of the Story, its last. The steepest drop comes between Ara (80%) and Corvus (73%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Creeper World Anniversary Edition worth it?

Is Creeper World Anniversary Edition worth it? Yes.

  • A steal

    5.2× the hours of a typical simulation game, for the same money

  • Loved

    98% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $4.99, the typical player's 13 hours come to 38¢ an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At 38¢ an hour, Creeper World Anniversary Edition is cheaper per hour than 932 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $4.99 buys 5.2× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Creeper World Anniversary Edition?

Give the ball your Steam profile link or name. It reads the games you own most like Creeper World Anniversary Edition, how long each held you against the typical player, and how long Creeper World Anniversary Edition would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Creeper World Anniversary Edition