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Creeper World 2 Anniversary Edition cover

2016 · Tower Defense · Real-Time with Pause · RTS

How long isCreeper World 2 Anniversary Edition?

by Knuckle Cracker

15 hours

for the typical playerhalf of them between 8 hours and 26 hours

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 8 hours and 26 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 508 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Wednesday, November 4.

Half of its reviewers had played between 8 and 26 hours: Oct 28 to Nov 15 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Creeper World 2 Anniversary Edition?

The filter

Day 13: Horror

9 of every 100 players got to this one and no further.

They hold Day 12: Answer and never earned it.

  1. Launched it100% launched it
  2. Day 1: Novus OrsaCompleted Story Day 1−793% hold it
  3. Day 2: Far YorkCompleted Story Day 2−390% hold it
  4. Day 4: UC-1004Completed Story Day 4−486% hold it
  5. Day 11: The CookerCompleted Story Day 11−1175% hold it
  6. Day 12: AnswerCompleted Story Day 12−273% hold it
  7. Day 13: HorrorCompleted Story Day 13Filtered −964% hold it
  8. Day 16: PurposeCompleted Story Day 16−361% hold it
  9. Day 18: The TideCompleted Story Day 18−655% hold it
  10. Day 19: Colony PrimeCompleted Story Day 19−847% hold it
  11. Day 20: All ThingsCompleted Story Day 20−839% hold it
  12. Humanity SaverCompleted All Story Missions39% hold it
How this is counted

93% of the players who launched Creeper World 2 Anniversary Edition hold Day 1: Novus Orsa, its first story achievement on Steam, and 39% hold Humanity Saver, its last. The steepest drop comes between Day 12: Answer (73%) and Day 13: Horror (64%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Creeper World 2 Anniversary Edition worth it?

Is Creeper World 2 Anniversary Edition worth it? Yes.

  • A steal

    6× the hours of a typical simulation game, for the same money

  • Loved

    90% of its reviewers recommend itmost simulation games: 90%

How this is counted

At Steam's US list price of $4.99, the typical player's 15 hours come to 33¢ an hour. 90% of its Steam reviewers recommend it. At 33¢ an hour, Creeper World 2 Anniversary Edition is cheaper per hour than 942 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $4.99 buys 6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Creeper World 2 Anniversary Edition?

Give the ball your Steam profile link or name. It reads the games you own most like Creeper World 2 Anniversary Edition, how long each held you against the typical player, and how long Creeper World 2 Anniversary Edition would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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