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Creeper World 4 cover

2020 · Tower Defense · Real Time Tactics · Wargame

How long isCreeper World 4?

by Knuckle Cracker

18 hours

for the typical playerhalf of them between 7.5 hours and 40 hours

Long for a tower defense game: 18 hours for the typical player, longer than 149 of 165 tower defense games here.

Does Creeper World 4 hold up?

Holds steady

Holds up seal

At least 92% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Creeper World 4 tell you?

In the first two hours84%recommend it

After that96%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 7.5 hours and 40 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,780 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 93% and 98% recommend it at every stage past the first two hours.

5% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 10 hours in.

When would you get there?

18days

At an hour a night, you’d pass the typical player’s 18 hours on Sunday, November 8.

Half of its reviewers had played between 7.5 and 40 hours: Oct 29 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Creeper World 4?

Launched it 100%

Earned its most common achievement 96%

Earned a typical achievement 58%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Creeper World 4 worth it?

Is Creeper World 4 worth it? Yes.

  • Fair price

    About what a typical tower defense game charges: $1.39 an hour

  • Loved

    96% recommend it after the refund windowmost tower defense games: 89%

How this is counted

At Steam's US list price of $24.99, the typical player's 18 hours come to $1.39 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. An hour of Creeper World 4 costs about what the typical one of 165 tower defense games here charges $1.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Creeper World 4?

Give the ball your Steam profile link or name. It reads the games you own most like Creeper World 4, how long each held you against the typical player, and how long Creeper World 4 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Creeper World 4?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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