2015 · FPS · Shooter · Sci-fi
How long isBedlam?
by RedBedlam
5 hours
for the typical playerhalf of them between 2.5 hours and 7.5 hours
Rarely seen through: only 10% of the players who launched it hold its last story achievement.
75% recommend it at 2 to 5 hours
78% recommend it at 5 to 10 hours
Do the first two hours of Bedlam tell you?
In the first two hours65%recommend it
After that78%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 894 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
21% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 78% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2.5 and 7.5 hours: Oct 23 to Oct 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Bedlam?

The filter
We're not Jammin'
7 of every 100 players got to this one and no further.
They hold Flex Those Fingers and never earned it.
How this is counted
40% of the players who launched Bedlam hold Flex Those Fingers, its first story achievement on Steam, and 10% hold GG, its last. The steepest drop comes between Flex Those Fingers (40%) and We're not Jammin' (33%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Would you like Bedlam?
Give the ball your Steam profile link or name. It reads the games you own most like Bedlam, how long each held you against the typical player, and how long Bedlam would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks1 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Bedlam
- Serious Sam 25.5hours
Serious Sam 2
- High On Life9.5hours
High On Life
- Bulletstorm: Full Clip Edition7hours
Bulletstorm: Full Clip Edition
- Serious Sam Classic: The First Encounter5hours
Serious Sam Classic: The First Encounter
- Far Cry® 3 Blood Dragon7hours
Far Cry® 3 Blood Dragon
- Prodeus4.5hours
Prodeus
- Half-Life: Opposing Force6hours
Half-Life: Opposing Force
- Half-Life: Blue Shift3.5hours
Half-Life: Blue Shift
- STAR WARS™ Battlefront (Classic, 2004)4hours
STAR WARS™ Battlefront (Classic, 2004)
- Unreal Gold6hours
Unreal Gold
- Bright Memory: Infinite3hours
Bright Memory: Infinite
- Quake II7hours
Quake II
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









