2022 · World War II · FPS · Sandbox
How long isEasy Red 2?
by Marco Amadei
10 hours
for the typical playerhalf of them between 4 hours and 29 hours
A bargain: 90¢ an hour, cheaper than 815 of 960 simulation games here.
70% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
93% recommend it at 50 to 100 hours
92% recommend it at 100 to 200 hours
91% recommend it at 200 to 500 hours
Does Easy Red 2 hold up?
Holds steady

At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/easy-red-2#seals"><img src="https://www.videogamebacklog.com/game/easy-red-2/seal/holds-up.png" width="160" height="160" alt="Easy Red 2: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played."></a>Do the first two hours of Easy Red 2 tell you?
In the first two hours70%recommend it
After that94%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4 hours and 29 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 15,500 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 95% recommend it at every stage past the first two hours.
14% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 56% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.
Half of its reviewers had played between 4 and 29 hours: Oct 24 to Nov 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Easy Red 2 worth it?
Video Game Backlog
One hour, at list price
Easy Red 2
- Steam list price, US
- $8.99
- Typical player
- ÷ 10 h
- simulation game rate
- $2.00/h
- 10 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is Easy Red 2 worth it? Yes.
A steal
2.2× the hours of a typical simulation game, for the same money
Loved
94% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $8.99, the typical player's 10 hours come to 90¢ an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At 90¢ an hour, Easy Red 2 is cheaper per hour than 815 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $8.99 buys 2.2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Easy Red 2?
Give the ball your Steam profile link or name. It reads the games you own most like Easy Red 2, how long each held you against the typical player, and how long Easy Red 2 would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Easy Red 2?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Easy Red 2
- Day of Defeat: Source12hours
Day of Defeat: Source
- Day of Infamy13hours
Day of Infamy
- Ravenfield18hours
Ravenfield
- Squad 4415hours
Squad 44
- Hell Let Loose24hours
Hell Let Loose
- Enlisted9hours
Enlisted
- Call of Duty 28.5hours
Call of Duty 2
- Rising Storm/Red Orchestra 2 Multiplayer23hours
Rising Storm/Red Orchestra 2 Multiplayer
- Red Orchestra: Ostfront 41-457.5hours
Red Orchestra: Ostfront 41-45
- Battlefield: Bad Company™ 211hours
Battlefield: Bad Company™ 2
- Heroes & Generals16hours
Heroes & Generals
- Brothers in Arms: Road to Hill 307hours
Brothers in Arms: Road to Hill 30
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.