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A-Tech Cybernetic VR cover

2017 · VR · Sci-fi · Shooter

A-Tech Cybernetic VR

Almost never seen through: only 2.8% of the players who launched it hold its last story achievement.

Where do players get filtered in A-Tech Cybernetic VR?

The filter

Room service?!

8 of every 100 players got to this one and no further.

They hold Knee deep in trouble and never earned it.

  1. Launched it100% launched it
  2. Who's this guy?Meet your nemesis−7030% hold it
  3. Ain't no rats hereClean the storage−624% hold it
  4. BloodedFinish chapter 1−123% hold it
  5. Knee deep in troubleGet to the nicest room−518% hold it
  6. Room service?!Explore the living quartersFiltered −89.8% hold it
  7. No wings to flyFinish chapter 2−19.2% hold it
  8. Fastest man aliveOutrun the rising lava−27% hold it
  9. EXPLOSIONS!!!Witness the spectacle−16.1% hold it
  10. Walking on sunshineFinish chapter 4−14.6% hold it
  11. Some touch with realityFinish chapter 5−23.3% hold it
  12. I will surviveFinish the game2.8% hold it
How this is counted

30% of the players who launched A-Tech Cybernetic VR hold Who's this guy?, its first story achievement on Steam, and 2.8% hold I will survive, its last. The steepest drop comes between Knee deep in trouble (18%) and Room service?! (9.8%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like A-Tech Cybernetic VR?

Give the ball your Steam profile link or name. It reads the games you own most like A-Tech Cybernetic VR, how long each held you against the typical player, and how long A-Tech Cybernetic VR would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with A-Tech Cybernetic VR?

  • 3 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.