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The Apogee Throwback Pack cover

2013 · FPS · Retro · Shooter

How long isThe Apogee Throwback Pack?

by Apogee Software

2 hours

for the typical playerhalf of them between 40 minutes and 8.5 hours

Short for an action game: 2 hours for the typical player, shorter than 2,175 of 2,366 action games here.

Do the first two hours of The Apogee Throwback Pack tell you?

In the first two hours85%recommend it

After that97%recommend it

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 40 minutes and 8.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 356 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

51% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 97% do.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.

Half of its reviewers had played between 40 minutes and 8.5 hours: tonight to Oct 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is The Apogee Throwback Pack worth it?

Is The Apogee Throwback Pack worth it? It depends.

  • Pricey per hour

    A typical action game gives 2.2× the hours for the money

  • Loved

    97% recommend it after the refund windowmost action games: 90%

How this is counted

At Steam's US list price of $9.99, the typical player's 2 hours come to $5.00 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At $5.00 an hour, The Apogee Throwback Pack costs more per hour than 2076 of 2366 action games here: the typical one of 2366 action games here charges $2.31.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like The Apogee Throwback Pack?

Give the ball your Steam profile link or name. It reads the games you own most like The Apogee Throwback Pack, how long each held you against the typical player, and how long The Apogee Throwback Pack would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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