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Blood: One Unit Whole Blood cover

2014 · FPS · Horror · 1990's

How long isBlood: One Unit Whole Blood?

by Monolith Productions

4 hours

for the typical playerhalf of them between 55 minutes and 12 hours

Holds up all the way: 95–98% of its reviewers recommend it at every stage past two hours.

Does Blood: One Unit Whole Blood hold up?

Holds steady

Holds up seal

At least 94% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/blood-one-unit-whole-blood#seals"><img src="https://www.videogamebacklog.com/game/blood-one-unit-whole-blood/seal/holds-up.png" width="160" height="160" alt="Blood: One Unit Whole Blood: Holds up. At least 94% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Do the first two hours of Blood: One Unit Whole Blood tell you?

In the first two hours84%recommend it

After that97%recommend it

6 of every 20 thumbs-down came after the window had closed, 14 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 55 minutes and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,350 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 95% and 98% recommend it at every stage past the first two hours.

36% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 28% were already past the window; the typical thumbs-down came 45 minutes in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.

Half of its reviewers had played between 55 minutes and 12 hours: tonight to Nov 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Would you like Blood: One Unit Whole Blood?

Give the ball your Steam profile link or name. It reads the games you own most like Blood: One Unit Whole Blood, how long each held you against the typical player, and how long Blood: One Unit Whole Blood would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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