2019 · Co-op · Lovecraftian · Roguelite
How long isWe Need To Go Deeper?
by Deli Interactive LLC
8.5 hours
for the typical playerhalf of them between 4 hours and 19 hours
We Need To Go Deeper among the 138 roguelites here
The whole tier list#61
of 138
ranked by owners here who played past two hours
- 47%
- got past 2 hours
- +6 on the kind's 41%
- 3%
- past 20 hours
- −4 on the kind's 7%
- 60%
- launched it
- +3 on the kind's 56%
- 102
- libraries own it
- 1 in 24 of the 2,483 read here
Next to it in the ranking
A touch long for a roguelite: 8.5 hours for the typical player, longer than 177 of 271 roguelites here.
51% recommend it at 0 to 2 hours
88% recommend it at 2 to 5 hours
90% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
91% recommend it at 50 to 100 hours
Does We Need To Go Deeper hold up?
Holds steady
Do the first two hours of We Need To Go Deeper tell you?
In the first two hours51%recommend it
After that91%recommend it
14 in 100 said no: 8 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 4 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,080 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 88% and 93% recommend it at every stage past the first two hours.
13% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 56% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Monday, November 23.
Half of its reviewers had played between 4 and 19 hours: Nov 18 to Dec 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is We Need To Go Deeper worth it?
Video Game Backlog
One hour, at list price
We Need To Go Deeper
- Steam list price, US
- $15.99
- Typical player
- ÷ 8.5 h
- roguelite rate
- $2.00/h
- 8.5 h at that rate
- $17
About the going rate
List price. Not a sale price,
not what anyone paid.
Is We Need To Go Deeper worth it? Mostly.
Fair price
About what a typical roguelite charges: $1.88 an hour
Loved
91% recommend it after the refund windowmost roguelites: 88%
Usually played
61% of owners here have played itmost roguelites: 64%
How this is counted
At Steam's US list price of $15.99, the typical player's 8.5 hours come to $1.88 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of We Need To Go Deeper costs about what the typical one of 271 roguelites here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelites) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play We Need To Go Deeper today?
On Switch and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2019in We Need To Go Deeper: Complete Edition
- todaySwitch2024
How this is counted
From IGDB, found by its Steam app: the machines We Need To Go Deeper came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like We Need To Go Deeper?
Give the ball your Steam profile link or name. It reads the games you own most like We Need To Go Deeper, how long each held you against the typical player, and how long We Need To Go Deeper would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@pr-xy holds this page
- 1st
@pr-xy35 h - 2nd
@eltorga4.1 h - 3rd
@ninjakiero-873.6 h - 4th
@radu1073.1 h - 5th
@critty-11223 min - 6th
@chlo2 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with We Need To Go Deeper?
1 in 726
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like We Need To Go Deeper
Diluvion
We Need To Go Deeper, but not a roguelike, and single-player
Divisive · 62%Games like Diluvion
Barotrauma
We Need To Go Deeper, but a survival game, and four times the hours
Loved · 94%Games like Barotrauma
Wolfpack
We Need To Go Deeper, but set in World War II, and not a roguelike
Liked · 88%Games like Wolfpack
Guns of Icarus Alliance
We Need To Go Deeper, but a first-person shooter, and competitive
Mixed · 76%Games like Guns of Icarus Alliance
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from We Need To Go Deeper: a kind of game it is that We Need To Go Deeper is not, a feature its tags carry that We Need To Go Deeper's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.