2016 · Cyberpunk · Visual Novel · Story Rich
How long isVA-11 Hall-A: Cyberpunk Bartender Action?
by Sukeban Games
12 hours
for the typical playerhalf of them between 6 hours and 18 hours
VA-11 Hall-A: Cyberpunk Bartender Action among the 172 visual novels here
The whole tier list#52
of 172
ranked by owners here who played past two hours
- 51%
- got past 2 hours
- +10 on the kind's 41%
- 8%
- past 20 hours
- +4 on the kind's 4%
- 80%
- launched it
- +24 on the kind's 56%
- 92
- libraries own it
- 1 in 27 of the 2,477 read here
Next to it in the ranking
A brick wall partway in: one story step stops 47 in 100 of the players who launched it.
88% recommend it at 0 to 2 hours
96% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
99% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
Does VA-11 Hall-A: Cyberpunk Bartender Action hold up?
Holds steady

At least 95% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of VA-11 Hall-A: Cyberpunk Bartender Action tell you?
In the first two hours88%recommend it
After that98%recommend it
3 in 100 said no: 2 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 6 hours and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 38,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 99% recommend it at every stage past the first two hours.
7% of its reviews were written inside Steam's two-hour refund window, and 88% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Thursday, November 26.
Half of its reviewers had played between 6 and 18 hours: Nov 20 to Dec 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in VA-11 Hall-A: Cyberpunk Bartender Action?

The filter
Coming right up
47 of every 100 players got to this one and no further.
They hold G'evening and never earned it.
How this is counted
98% of the players who launched VA-11 Hall-A: Cyberpunk Bartender Action hold Welcome to Valhalla!, its first story achievement on Steam, and 30% hold Please come again, its last. The steepest drop comes between G'evening (93%) and Coming right up (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is VA-11 Hall-A: Cyberpunk Bartender Action worth it?
Video Game Backlog
One hour, at list price
VA-11 Hall-A: Cyberpunk Bartender Action
- Steam list price, US
- $14.99
- Typical player
- ÷ 12 h
- visual novel rate
- $2.12/h
- 12 h at that rate
- $25
List price. Not a sale price,
not what anyone paid.
Is VA-11 Hall-A: Cyberpunk Bartender Action worth it? Yes.
Good value
1.7× the hours of a typical visual novel, for the same money
Loved
98% recommend it after the refund windowmost visual novels: 94%
Gets played
80% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $14.99, the typical player's 12 hours come to $1.25 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.25 an hour, VA-11 Hall-A: Cyberpunk Bartender Action is cheaper per hour than 319 of 405 visual novels here: the typical one of 405 visual novels here charges $2.12, so the same $14.99 buys 1.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play VA-11 Hall-A: Cyberpunk Bartender Action today?
On PS4, Switch and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2016
- PS Vita2017
- todayPS42019
- todaySwitch2019
How this is counted
From IGDB, found by its Steam app: the machines VA-11 Hall-A: Cyberpunk Bartender Action came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like VA-11 Hall-A: Cyberpunk Bartender Action?
Give the ball your Steam profile link or name. It reads the games you own most like VA-11 Hall-A: Cyberpunk Bartender Action, how long each held you against the typical player, and how long VA-11 Hall-A: Cyberpunk Bartender Action would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@pr-xy holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with VA-11 Hall-A: Cyberpunk Bartender Action?
1 in 1,815
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like VA-11 Hall-A: Cyberpunk Bartender Action
The Red Strings Club
VA-11 Hall-A, but a third of the hours
Loved · 93%Games like The Red Strings Club
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from VA-11 Hall-A: Cyberpunk Bartender Action: a kind of game it is that VA-11 Hall-A: Cyberpunk Bartender Action is not, a feature its tags carry that VA-11 Hall-A: Cyberpunk Bartender Action's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



