Video Game Backlog

2018 · Sci-fi · Story Rich · Futuristic

How long isState of Mind?

by Daedalic Entertainment

11 hours

for the typical playerhalf of them between 5.5 hours and 15 hours

State of Mind cover

State of Mind among the 133 interactive fiction games here

The whole tier list
APlayed tier

#26

of 133

ranked by owners here who played past two hours

48%
got past 2 hours
+13 on the kind's 35%
2%
past 20 hours
about the kind's 3%
53%
launched it
+4 on the kind's 49%
127
libraries own it
1 in 20 of the 2,483 read here
State of Mind ↓
#1 Dispatch#133
47% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does State of Mind hold up?

Grows on people

Do the first two hours of State of Mind tell you?

In the first two hours50%recommend it

After that82%recommend it

22 in 100 said no: 16 after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,310 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 62% recommend it at 2–5 hours, and 86% at 10–20 hours.

12% of its reviews were written inside Steam's two-hour refund window, and 50% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 6 hours in.

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When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 5.5 and 15 hours: Nov 20 to Nov 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in State of Mind?

The filter

Enjoy This Sunny Day

22 of every 100 players got to this one and no further.

They hold Welcome home, Sir and never earned it.

  1. Launched it100% launched it
  2. Welcome home, SirRichard met Simon.−4159% hold it
  3. Enjoy This Sunny DayAdam brought John to the hospital.Filtered −2237% hold it
  4. Depressive WeekendYou finished the first chapter.−730% hold it
  5. Sigmund Would Be ProudAdam woke up from his dream.−426% hold it
  6. The System Strikes BackRichard survived the Doomsday raid.−323% hold it
  7. Face to FaceRichard and Adam made contact.23% hold it
  8. The NannyAdam was introduced to Sally.−320% hold it
  9. This is InsaneLydia found a new home.−218% hold it
  10. All Ties CutYou finished the 4th chapter.−216% hold it
  11. No Place Like HomeRichard convinced John to come home.16% hold it
  12. Roll creditsCongratulations. You finished the game.16% hold it
How this is counted

59% of the players who launched State of Mind hold Welcome home, Sir, its first story achievement on Steam, and 16% hold Roll credits, its last. The steepest drop comes between Welcome home, Sir (59%) and Enjoy This Sunny Day (37%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is State of Mind worth it?

Is State of Mind worth it? Yes.

  • Good value

    1.4× the hours of a typical interactive fiction game, for the same money

  • Liked

    82% recommend it after the refund windowmost interactive fiction games: 91%

  • Usually played

    52% of owners here have played itmost interactive fiction games: 49%

How this is counted

At Steam's US list price of $19.99, the typical player's 11 hours come to $1.82 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. At $1.82 an hour, State of Mind is cheaper per hour than 132 of 189 interactive fiction games here: the typical one of 189 interactive fiction games here charges $2.60, so the same $19.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (interactive fiction games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play State of Mind today?

Almost anywhere

PC, Switch, PS4 and Xbox One.

  1. todayPS42018
  2. todayPC2018
  3. todayXbox One2018
  4. todaySwitch2018
How this is counted

From IGDB, found by its Steam app: the machines State of Mind came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like State of Mind?

Give the ball your Steam profile link or name. It reads the games you own most like State of Mind, how long each held you against the typical player, and how long State of Mind would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@radu107 holds this page

  1. 1st@radu1072.1 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like State of Mind

  1. 1

    VirtuaVerse

    State of Mind, but pixel art

    Liked · 82%Games like VirtuaVerse

  2. 2

    Cloudpunk

    State of Mind, but with driving, and made of voxels

    Liked · 87%Games like Cloudpunk

  3. 3

    Observer

    State of Mind, but a psychological horror game, and first-person

    Mixed · 78%Games like Observer

  4. 4

    Detroit: Become Human

    State of Mind, but your choices matter, and with several endings

    Loved · 96%Games like Detroit: Become Human

  5. 5

    Nobody Wants to Die

    State of Mind, but 3D, and noir

    Liked · 83%Games like Nobody Wants to Die

  6. 6

    The Red Strings Club

    State of Mind, but your choices matter, and half the hours

    Loved · 93%Games like The Red Strings Club

All 30 games like State of Mind, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from State of Mind: a kind of game it is that State of Mind is not, a feature its tags carry that State of Mind's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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