2024 · Detective · Noir · Dystopian
How long isNobody Wants to Die?
by Critical Hit Games
6.5 hours
for the typical playerhalf of them between 5 hours and 8.5 hours
Nobody Wants to Die among the 146 detective games here
The whole tier list#125
of 146
ranked by owners here who played past two hours
- 16%
- got past 2 hours
- −23 on the kind's 39%
- 1%
- past 20 hours
- −6 on the kind's 7%
- 23%
- launched it
- −29 on the kind's 52%
- 150
- libraries own it
- 1 in 17 of the 2,519 read here
Next to it in the ranking
Pricey for its length: $3.84 an hour, dearer than 183 of 209 detective games here.
57% recommend it at 0 to 2 hours
81% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
Does Nobody Wants to Die hold up?
Holds steady
Do the first two hours of Nobody Wants to Die tell you?
In the first two hours57%recommend it
After that85%recommend it
17 in 100 said no: 14 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 5 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,620 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 81% and 89% recommend it at every stage past the first two hours.
8% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 80% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Saturday, November 21.
Half of its reviewers had played between 5 and 8.5 hours: Nov 19 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Nobody Wants to Die?

The filter
Tenant
13 of every 100 players got to this one and no further.
They hold Who's Afraid of Green and never earned it.
How this is counted
85% of the players who launched Nobody Wants to Die hold Dark City, its first story achievement on Steam, and 37% hold Fire Walk with Me, its last. The steepest drop comes between Who's Afraid of Green (72%) and Tenant (59%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Nobody Wants to Die worth it?
Video Game Backlog
One hour, at list price
Nobody Wants to Die
- Steam list price, US
- $24.99
- Typical player
- ÷ 6.5 h
- detective game rate
- $2.00/h
- 6.5 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is Nobody Wants to Die worth it? It depends.
Pricey per hour
A typical detective game gives 1.9× the hours for the money
Liked
85% recommend it after the refund windowmost detective games: 91%
Often left unplayed
23% of owners here have played itmost detective games: 52%
How this is counted
At Steam's US list price of $24.99, the typical player's 6.5 hours come to $3.84 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $3.84 an hour, Nobody Wants to Die costs more per hour than 183 of 209 detective games here: the typical one of 209 detective games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (detective games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Nobody Wants to Die today?
On Xbox Series, PC and PS5
Its own release still plays there: no collection or remaster needed.
- todayXbox Series2024
- todayPC2024
- todayPS52024
How this is counted
From IGDB, found by its Steam app: the machines Nobody Wants to Die came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Nobody Wants to Die?
Give the ball your Steam profile link or name. It reads the games you own most like Nobody Wants to Die, how long each held you against the typical player, and how long Nobody Wants to Die would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks13 h - 2nd
@zocchihedron6.1 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Nobody Wants to Die?
1 in 1,210
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Nobody Wants to Die
Observer: System Redux
Nobody Wants to Die, but a psychological horror game, and stealthy
Liked · 85%Games like Observer: System Redux
L.A. Noire
Nobody Wants to Die, but open world, and three times the hours
Liked · 86%Games like L.A. Noire
Alfred Hitchcock - Vertigo
Nobody Wants to Die, but a psychological horror game, and darker
Liked · 82%Games like Alfred Hitchcock - Vertigo
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Nobody Wants to Die: a kind of game it is that Nobody Wants to Die is not, a feature its tags carry that Nobody Wants to Die's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









