Video Game Backlog

2017 · Top-Down Shooter · Dystopian · Local Co-Op

How long isTower 57?

by Pixwerk

3.5 hours

for the typical playerhalf of them between 1 hour and 7 hours

Tower 57 cover

Tower 57 among the 69 twin-stick shooters here

The whole tier list
CPlayed tier

#43

of 69

ranked by owners here who played past two hours

40%
got past 2 hours
−4 on the kind's 44%
1%
past 20 hours
−8 on the kind's 9%
62%
launched it
about the kind's 63%
103
libraries own it
1 in 24 of the 2,483 read here
Tower 57 ↓
#1 The Binding of Isaac: Rebirth#69
38% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Tower 57 tell you?

In the first two hours51%recommend it

After that72%recommend it

36 in 100 said no: 18 after the window had closed, 18 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 7 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 834 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

37% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 72% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.

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When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Wednesday, November 18.

Half of its reviewers had played between 1 and 7 hours: tonight to Nov 21 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Tower 57?

The filter

Pristine Pools

40 of every 100 players got to this one and no further.

They hold The Canal and never earned it.

  1. Launched it100% launched it
  2. The Canal−3763% hold it
  3. Pristine PoolsFiltered −4023% hold it
  4. The Sweatshop−1211% hold it
  5. The Ministry of Rehabilitation−28.5% hold it
  6. The Biolab−27.3% hold it
  7. The Upper Floors−16.2% hold it
  8. Tower SaviorYou have completed the game.5.9% hold it
How this is counted

63% of the players who launched Tower 57 hold The Canal, its first story achievement on Steam, and 5.9% hold Tower Savior, its last. The steepest drop comes between The Canal (63%) and Pristine Pools (23%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Tower 57 worth it?

Is Tower 57 worth it? Probably not.

  • Pricey per hour

    A typical twin-stick shooter gives 1.5× the hours for the money

  • Mixed

    72% recommend it after the refund windowmost twin-stick shooters: 92%

  • Usually played

    62% of owners here have played itmost twin-stick shooters: 71%

How this is counted

At Steam's US list price of $11.99, the typical player's 3.5 hours come to $3.43 an hour. Past the two-hour refund window, 72% of its Steam reviewers recommend it. At $3.43 an hour, Tower 57 costs more per hour than 58 of 82 twin-stick shooters here: the typical one of 82 twin-stick shooters here charges $2.31.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (twin-stick shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Tower 57 today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2017
How this is counted

From IGDB, found by its Steam app: the machines Tower 57 came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Tower 57?

Give the ball your Steam profile link or name. It reads the games you own most like Tower 57, how long each held you against the typical player, and how long Tower 57 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@radu1071.7 h
  2. 2nd@veliallast1.7 h
  3. 3rd@eltorga1.6 h
  4. 4th@pr-xy36 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Tower 57?

  • 1 in 3,631

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Tower 57

  1. 1

    RUINER

    Tower 57, but solo, and twice the hours

    Liked · 89%Games like RUINER

  2. 2

    Crimsonland

    Tower 57, but gorier, and three times the hours

    Loved · 92%Games like Crimsonland

  3. 3

    The Ascent

    Tower 57, but an action RPG, and open world

    Mixed · 73%Games like The Ascent

  4. 4

    HELLDIVERS

    Tower 57, but co-op, and five times the hours

    Loved · 90%Games like HELLDIVERS

  5. 5

    Relic Hunters Zero: Remix

    Tower 57, but free to play

    Loved · 93%Games like Relic Hunters Zero: Remix

  6. 6

    Renegade Ops

    Tower 57, but split-screen

    Liked · 85%Games like Renegade Ops

All 30 games like Tower 57, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tower 57: a kind of game it is that Tower 57 is not, a feature its tags carry that Tower 57's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

Look up another game