2003 · Shooter · Top-Down · Top-Down Shooter
How long isCrimsonland?
by 10tons Ltd
9 hours
for the typical playerhalf of them between 4 hours and 20 hours
On the short side for an RPG: 9 hours for the typical player, shorter than 599 of 861 RPGs here.
76% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
Does Crimsonland hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/crimsonland#seals"><img src="https://www.videogamebacklog.com/game/crimsonland/seal/holds-up.png" width="160" height="160" alt="Crimsonland: Holds up. At least 92% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>Do the first two hours of Crimsonland tell you?
In the first two hours76%recommend it
After that94%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 4 hours and 20 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,150 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 96% recommend it at every stage past the first two hours.
11% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.
Half of its reviewers had played between 4 and 20 hours: Oct 24 to Nov 9 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Crimsonland?

The filter
Chapter 7 Complete
14 of every 100 players got to this one and no further.
They hold Chapter 6 Complete and never earned it.
How this is counted
69% of the players who launched Crimsonland hold Chapter 1 Complete, its first story achievement on Steam, and 30% hold Chapter 7 Complete, its last. The steepest drop comes between Chapter 6 Complete (44%) and Chapter 7 Complete (30%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Crimsonland worth it?
Video Game Backlog
One hour, at list price
Crimsonland
- Steam list price, US
- $13.99
- Typical player
- ÷ 9 h
- RPG rate
- $1.50/h
- 9 h at that rate
- $13
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Crimsonland worth it? Yes.
Fair price
About what a typical RPG charges: $1.55 an hour
Loved
94% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $13.99, the typical player's 9 hours come to $1.55 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Crimsonland costs about what the typical one of 861 RPGs here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Crimsonland?
Give the ball your Steam profile link or name. It reads the games you own most like Crimsonland, how long each held you against the typical player, and how long Crimsonland would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks8.7 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Crimsonland?
2 of 4
Copies in the libraries here: never launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.





