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2021 · Top-Down Shooter · Cyberpunk · RPG

How long isThe Ascent?

by Neon Giant

11 hours

for the typical playerhalf of them between 4.5 hours and 21 hours

The Ascent among the 371 action RPGs here

The whole tier list
BPlayed tier

#131

of 371

ranked by owners here who played past two hours

52%
got past 2 hours
about the kind's 51%
5%
past 20 hours
−17 on the kind's 21%
65%
launched it
about the kind's 65%
198
libraries own it
1 in 13 of the 2,483 read here
The Ascent ↓
#1 ELDEN RING#371
35% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does The Ascent hold up?

Grows on people

Do the first two hours of The Ascent tell you?

In the first two hours46%recommend it

After that77%recommend it

27 in 100 said no: 21 after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 21 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 25,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 68% recommend it at 2–5 hours, and 90% at 50–100 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 46% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 6.5 hours in.

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When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 4.5 and 21 hours: Nov 19 to Dec 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Ascent?

The filter

A new friend

21 of every 100 players got to this one and no further.

They hold Party crashed and never earned it.

  1. Launched it100% launched it
  2. What just happened?Complete Arcology Blues−2674% hold it
  3. Party crashedComplete Mutual Dependencies−1658% hold it
  4. A new friendComplete Trading PlacesFiltered −2137% hold it
  5. Power HungryComplete Empowerment−532% hold it
  6. Data DiggingComplete Data Miner−428% hold it
  7. Mnemonic HuntComplete Foreign Code−424% hold it
  8. Everyone's a smugglerComplete Trace Protocol−519% hold it
  9. Magenta PowerComplete Syntax Error−118% hold it
  10. Nothing personalComplete Recompile−216% hold it
  11. Something out thereComplete Project MenShen#2−313% hold it
  12. WinComplete all Main Missions−112% hold it
How this is counted

74% of the players who launched The Ascent hold What just happened?, its first story achievement on Steam, and 12% hold Win, its last. The steepest drop comes between Party crashed (58%) and A new friend (37%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Ascent worth it?

Is The Ascent worth it? It depends.

  • Pricey per hour

    A typical action RPG gives 1.5× the hours for the money

  • Mixed

    77% recommend it after the refund windowmost action RPGs: 86%

  • Usually played

    65% of owners here have played itmost action RPGs: 65%

How this is counted

At Steam's US list price of $29.99, the typical player's 11 hours come to $2.73 an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At $2.73 an hour, The Ascent costs more per hour than 347 of 465 action RPGs here: the typical one of 465 action RPGs here charges $1.85.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play The Ascent today?

Almost anywhere

PC, PS5, Xbox Series, PS4 and 1 more.

  1. todayXbox Series2021
  2. todayXbox One2021
  3. todayPS42022
  4. todayPS52022
  5. todayPC2025in The Ascent: Complete Edition
How this is counted

From IGDB, found by its Steam app: the machines The Ascent came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like The Ascent?

Give the ball your Steam profile link or name. It reads the games you own most like The Ascent, how long each held you against the typical player, and how long The Ascent would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@zocchihedron holds this page

  1. 1st@zocchihedron25 h
  2. 2nd@k-mommy10 h
  3. 3rd@mor4ee7.3 h
  4. 4th@mr-v6.4 h
  5. 5th@veliallast4.6 h
  6. 6th@pr-xy4.3 h
  7. 7th@showyjozy2.6 h
  8. 8th@radu1072.4 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with The Ascent?

  • 1 in 454

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like The Ascent

  1. 1

    RUINER

    The Ascent, but solo, and harder

    Liked · 89%Games like RUINER

  2. 2

    SYNTHETIK

    The Ascent, but an action roguelike, and not open world

    Loved · 94%Games like SYNTHETIK

  3. 3

    HELLDIVERS

    The Ascent, but co-op, and not open world

    Loved · 90%Games like HELLDIVERS

  4. 4

    Neon Chrome

    The Ascent, but an action roguelike, and top-down

    Loved · 91%Games like Neon Chrome

  5. 5

    Brigador: Up-Armored Edition

    The Ascent, but with mechs, and solo

    Loved · 93%Games like Brigador: Up-Armored Edition

  6. 6

    Shadowgrounds

    The Ascent, but with aliens, and half the hours

    Liked · 82%Games like Shadowgrounds

All 30 games like The Ascent, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from The Ascent: a kind of game it is that The Ascent is not, a feature its tags carry that The Ascent's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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