2009 · Point & Click · Comedy · Time Travel
How long isTime Gentlemen, Please!?
by Size Five Games
3 hours
for the typical playerhalf of them between 45 minutes and 7 hours
Time Gentlemen, Please! among the 419 point-and-click adventures here
The whole tier list#393
of 419
ranked by owners here who played past two hours
- 6%
- got past 2 hours
- −26 on the kind's 31%
- 2%
- past 20 hours
- about the kind's 1%
- 14%
- launched it
- −31 on the kind's 44%
- 108
- libraries own it
- 1 in 23 of the 2,483 read here
Next to it in the ranking
Mostly left in the box: 85% of the owners here never launched it, more than for 269 of 317 point-and-click adventures.
60% recommend it at 0 to 2 hours
Do the first two hours of Time Gentlemen, Please! tell you?
In the first two hours60%recommend it
After that93%recommend it
20 in 100 said no: 4 after the window had closed, 16 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 45 minutes and 7 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 643 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
40% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 21% were already past the window; the typical thumbs-down came 40 minutes in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 3 hours on Tuesday, November 17.
Half of its reviewers had played between 45 minutes and 7 hours: tonight to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Time Gentlemen, Please! worth it?
Video Game Backlog
One hour, at list price
Time Gentlemen, Please!
- Steam list price, US
- $4.99
- Typical player
- ÷ 3 h
- point-and-click adventure rate
- $2.00/h
- 3 h at that rate
- $6
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Time Gentlemen, Please! worth it? It depends.
Fair price
About what a typical point-and-click adventure charges: $1.66 an hour
Loved
93% recommend it after the refund windowmost point-and-click adventures: 91%
Often left unplayed
15% of owners here have played itmost point-and-click adventures: 57%
How this is counted
At Steam's US list price of $4.99, the typical player's 3 hours come to $1.66 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. An hour of Time Gentlemen, Please! costs about what the typical one of 428 point-and-click adventures here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Time Gentlemen, Please! today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2009
How this is counted
From IGDB, found by its Steam app: the machines Time Gentlemen, Please! came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Time Gentlemen, Please!?
Give the ball your Steam profile link or name. It reads the games you own most like Time Gentlemen, Please!, how long each held you against the typical player, and how long Time Gentlemen, Please! would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Time Gentlemen, Please!
Day of the Tentacle Remastered
Time Gentlemen, Please!, but cartoony, and even better loved
Loved · 97%Games like Day of the Tentacle Remastered
Truberbrook
Time Gentlemen, Please!, but story-rich, and twice the hours
Mixed · 73%Games like Truberbrook
The Inner World
Time Gentlemen, Please!, but story-rich, and twice the hours
Liked · 89%Games like The Inner World
Back to the Future: Ep 1 - It's About Time
Time Gentlemen, Please!, but episodic
A New Beginning - Final Cut
Time Gentlemen, Please!, but sci-fi, and three times the hours
Mixed · 74%Games like A New Beginning - Final Cut
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Time Gentlemen, Please!: a kind of game it is that Time Gentlemen, Please! is not, a feature its tags carry that Time Gentlemen, Please!'s barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.