2013 · Point & Click · Puzzle · Story Rich
How long isThe Inner World?
by Studio Fizbin
7 hours
for the typical playerhalf of them between 5 hours and 10 hours
The Inner World among the 419 point-and-click adventures here
The whole tier list#126
of 419
ranked by owners here who played past two hours
- 45%
- got past 2 hours
- +13 on the kind's 31%
- 2%
- past 20 hours
- about the kind's 1%
- 67%
- launched it
- +23 on the kind's 44%
- 116
- libraries own it
- 1 in 21 of the 2,477 read here
Next to it in the ranking
A touch long for a point-and-click adventure: 7 hours for the typical player, longer than 269 of 428 point-and-click adventures here.
80% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
Does The Inner World hold up?
Grows on people

80% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 10–20 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of The Inner World tell you?
In the first two hours67%recommend it
After that91%recommend it
11 in 100 said no: 8 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 5 hours and 10 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,530 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 2–5 hours, and 95% at 10–20 hours.
9% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 74% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Saturday, November 21.
Half of its reviewers had played between 5 and 10 hours: Nov 19 to Nov 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in The Inner World?

The filter
Chapter 4 - The Secret of the Basylians
3 of every 100 players got to this one and no further.
They hold Chapter 2 - The Secret Place in the Root Forest and never earned it.
How this is counted
33% of the players who launched The Inner World hold Chapter 1 - The quest for the Silver Fosfos, its first story achievement on Steam, and 25% hold Chapter 5 - Asposia's Last Hope, its last. The steepest drop comes between Chapter 2 - The Secret Place in the Root Forest (29%) and Chapter 4 - The Secret of the Basylians (26%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is The Inner World worth it?
Video Game Backlog
One hour, at list price
The Inner World
- Steam list price, US
- $14.99
- Typical player
- ÷ 7 h
- point-and-click adventure rate
- $2.00/h
- 7 h at that rate
- $14
About the going rate
List price. Not a sale price,
not what anyone paid.
Is The Inner World worth it? Mostly.
Fair price
About what a typical point-and-click adventure charges: $2.14 an hour
Loved
91% recommend it after the refund windowmost point-and-click adventures: 91%
Usually played
67% of owners here have played itmost point-and-click adventures: 57%
How this is counted
At Steam's US list price of $14.99, the typical player's 7 hours come to $2.14 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of The Inner World costs about what the typical one of 428 point-and-click adventures here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play The Inner World today?
Almost anywhere
PC, Switch, PS4, Xbox One and 2 more.
- todayiPhone2013
- todayAndroid2014
- todayPC2015
- todayPS42017
- todayXbox One2017
- todaySwitch2025in The Inner World 1 + 2 Bundle
How this is counted
From IGDB, found by its Steam app: the machines The Inner World came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like The Inner World?
Give the ball your Steam profile link or name. It reads the games you own most like The Inner World, how long each held you against the typical player, and how long The Inner World would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@hustensaftschmuggler holds this page
- 1st
@hustensaftschmuggler2.8 h - 2nd
@radu10758 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like The Inner World
The Book of Unwritten Tales
The Inner World, but twice the hours
Loved · 91%Games like The Book of Unwritten Tales
Edna & Harvey: Harvey's New Eyes
The Inner World, but darkly funny
Liked · 88%Games like Edna & Harvey: Harvey's New Eyes
Thimbleweed Park
The Inner World, but pixel art, and twice the hours
Loved · 93%Games like Thimbleweed Park
The Secret of Monkey Island: Special Edition
The Inner World, but with pirates, and even better loved
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from The Inner World: a kind of game it is that The Inner World is not, a feature its tags carry that The Inner World's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



