2014 · Stealth · Reboot · Steampunk
How long isThief?
by Eidos-Montréal & Feral Interactive (Mac)
12 hours
for the typical playerhalf of them between 4.5 hours and 25 hours
Thief among the 221 stealth games here
The whole tier list#44
of 221
ranked by owners here who played past two hours
- 55%
- got past 2 hours
- +12 on the kind's 42%
- 8%
- past 20 hours
- −3 on the kind's 11%
- 76%
- launched it
- +18 on the kind's 58%
- 264
- libraries own it
- 1 in 9 of the 2,453 read here
Next to it in the ranking
Divisive for its kind: only 77% recommend it past the refund window, reviewed worse than 197 of 244 stealth games here.
54% recommend it at 0 to 2 hours
70% recommend it at 2 to 5 hours
73% recommend it at 5 to 10 hours
76% recommend it at 10 to 20 hours
82% recommend it at 20 to 50 hours
87% recommend it at 50 to 100 hours
92% recommend it at 100 to 200 hours
Does Thief hold up?
Grows on people
Do the first two hours of Thief tell you?
In the first two hours54%recommend it
After that77%recommend it
25 in 100 said no: 20 after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 25 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 24,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 70% recommend it at 2–5 hours, and 92% at 100–200 hours.
11% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 80% were already past the window; the typical thumbs-down came 7.5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Wednesday, November 25.
Half of its reviewers had played between 4.5 and 25 hours: Nov 18 to Dec 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Thief?

The filter
Dust to Dust
21 of every 100 players got to this one and no further.
They hold Lockdown and never earned it.
How this is counted
79% of the players who launched Thief hold The Drop, its first story achievement on Steam, and 16% hold The Dawn's Light, its last. The steepest drop comes between Lockdown (69%) and Dust to Dust (48%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where did you leave it?
Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.
No Steam, or played it elsewhere?
Is Thief worth it?
Video Game Backlog
One hour, at list price
Thief
- Steam list price, US
- $19.99
- Typical player
- ÷ 12 h
- stealth game rate
- $2.46/h
- 12 h at that rate
- $30
List price. Not a sale price,
not what anyone paid.
Is Thief worth it? Yes.
Good value
1.5× the hours of a typical stealth game, for the same money
Mixed
77% recommend it after the refund windowmost stealth games: 89%
Gets played
76% of owners here have played itmost stealth games: 57%
How this is counted
At Steam's US list price of $19.99, the typical player's 12 hours come to $1.67 an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At $1.67 an hour, Thief is cheaper per hour than 170 of 244 stealth games here: the typical one of 244 stealth games here charges $2.46, so the same $19.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (stealth games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Thief today?
On PC, PS4 and Xbox One
Its own release still plays there: no collection or remaster needed.
- PS32014
- Xbox 3602014
- todayPS42014
- todayXbox One2014
- todayPC2015
How this is counted
From IGDB, found by its Steam app: the machines Thief came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Thief?
Give the ball your Steam profile link or name. It reads the games you own most like Thief, how long each held you against the typical player, and how long Thief would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga5.4 h - 2nd
@foxworks4.6 h - 3rd
@radu1074.2 h - 4th
@tutel3.7 h - 5th
@le-venin-noir1.5 h - 6th
@amuka54 min - 7th
@chlo26 min - 8th
@drayth97 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Thief?
1 in 36
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Thief
Styx: Master of Shadows
Thief, but third-person, and dark fantasy
Liked · 83%Games like Styx: Master of Shadows
Styx: Shards of Darkness
Thief, but co-op, and third-person
Liked · 83%Games like Styx: Shards of Darkness
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Thief: a kind of game it is that Thief is not, a feature its tags carry that Thief's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.







