2022 · Stealth · Heist · FPS
How long isSneak Thief?
by Nicholas Rizzo
4.5 hours
for the typical playerhalf of them between 2 hours and 8.5 hours
Rarely seen through: only 6% of the players who launched it hold its last story achievement.
46% recommend it at 0 to 2 hours
81% recommend it at 2 to 5 hours
83% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
Does Sneak Thief hold up?
Holds steady
Do the first two hours of Sneak Thief tell you?
In the first two hours46%recommend it
After that83%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,940 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 81% and 84% recommend it at every stage past the first two hours.
25% of its reviews were written inside Steam's two-hour refund window, and 46% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 48% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 8.5 hours: Oct 22 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Sneak Thief?

The filter
Jewelry Thief
17 of every 100 players got to this one and no further.
They hold Inturder and never earned it.
How this is counted
55% of the players who launched Sneak Thief hold Educated, its first story achievement on Steam, and 6% hold Rocket Man, its last. The steepest drop comes between Inturder (43%) and Jewelry Thief (26%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Sneak Thief worth it?
Video Game Backlog
One hour, at list price
Sneak Thief
- Steam list price, US
- $14.99
- Typical player
- ÷ 4.5 h
- strategy game rate
- $1.67/h
- 4.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Sneak Thief worth it? Mostly.
Pricey per hour
A typical strategy game gives 2× the hours for the money
Liked
83% recommend it after the refund windowmost strategy games: 88%
How this is counted
At Steam's US list price of $14.99, the typical player's 4.5 hours come to $3.33 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $3.33 an hour, Sneak Thief costs more per hour than 820 of 968 strategy games here: the typical one of 968 strategy games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Sneak Thief?
Give the ball your Steam profile link or name. It reads the games you own most like Sneak Thief, how long each held you against the typical player, and how long Sneak Thief would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Sneak Thief?
1 in 1,740
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Sneak Thief
- PAYDAY: The Heist7hours
PAYDAY: The Heist
- One-armed robber5.5hours
One-armed robber
- Thief Simulator8.5hours
Thief Simulator
- Monaco4.5hours
Monaco
- PAYDAY 229hours
PAYDAY 2
- Shadow of the Tomb Raider16hours
Shadow of the Tomb Raider
- Thief Simulator 213hours
Thief Simulator 2
- 1713.5hours
171
- HITMAN™13hours
HITMAN™
- Crime Boss: Rockay City7.5hours
Crime Boss: Rockay City
- The Break-In5hours
The Break-In
- Far Cry9.5hours
Far Cry
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









