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The Impossible Game cover

2009 · Platformer · Level Editor · Music

The Impossible Game

by Grip Games

Rarely seen through: only 10% of the players who launched it hold its last story achievement.

Where do players get filtered in The Impossible Game?

The filter

Level 1 - Original Level - Practice

11 of every 100 players got to this one and no further.

They hold Level 1 - Fire Aura - Practice and never earned it.

  1. Launched it100% launched it
  2. Level 1 - Fire Aura - PracticeFinish level 1 - Fire Aura−6535% hold it
  3. Level 1 - Original Level - PracticeFinish level 1 - Original LevelFiltered −1124% hold it
  4. Level 2 - Chaoz Fantasy - PracticeFinish level 2 - Chaoz Fantasy−915% hold it
  5. Level 3 - Heaven - PracticeFinish level 3 - Heaven−510% hold it
  6. Level 4 - Phazd - PracticeFinish level 4 - Phazd10% hold it
How this is counted

35% of the players who launched The Impossible Game hold Level 1 - Fire Aura - Practice, its first story achievement on Steam, and 10% hold Level 4 - Phazd - Practice, its last. The steepest drop comes between Level 1 - Fire Aura - Practice (35%) and Level 1 - Original Level - Practice (24%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like The Impossible Game?

Give the ball your Steam profile link or name. It reads the games you own most like The Impossible Game, how long each held you against the typical player, and how long The Impossible Game would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with The Impossible Game?

  • 1 in 173

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.