2013 · Platformer · Music · Precision Platformer
How long isElectronic Super Joy?
by Michael Todd Games
3 hours
for the typical playerhalf of them between 1.5 hours and 6 hours
Well loved: 94% recommend it past the refund window, better reviewed than 91 of 122 platformers here.
82% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does Electronic Super Joy hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Electronic Super Joy tell you?
In the first two hours82%recommend it
After that94%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 6 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,290 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 92% and 96% recommend it at every stage past the first two hours.
37% of its reviews were written inside Steam's two-hour refund window, and 82% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 35% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 3 hours on Saturday, October 24.
Half of its reviewers had played between 1.5 and 6 hours: Oct 23 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Electronic Super Joy worth it?
Video Game Backlog
One hour, at list price
Electronic Super Joy
- Steam list price, US
- $7.99
- Typical player
- ÷ 3 h
- platformer rate
- $2.75/h
- 3 h at that rate
- $8
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Electronic Super Joy worth it? Yes.
Fair price
About what a typical platformer charges: $2.66 an hour
Loved
94% recommend it after the refund windowmost platformers: 87%
How this is counted
At Steam's US list price of $7.99, the typical player's 3 hours come to $2.66 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Electronic Super Joy costs about what the typical one of 122 platformers here charges $2.75.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Electronic Super Joy?
Give the ball your Steam profile link or name. It reads the games you own most like Electronic Super Joy, how long each held you against the typical player, and how long Electronic Super Joy would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Electronic Super Joy
- Geometry Dash30hours
Geometry Dash
- Neon Beats40min
Neon Beats
- 1402hours
140
- Super Meat Boy5.5hours
Super Meat Boy
- Celeste16hours
Celeste
- Super Hexagon3.5hours
Super Hexagon
- Inside My Radio2.5hours
Inside My Radio
- Dungeon Escape3.5hours
Dungeon Escape
- BIT.TRIP RUNNER2.5hours
BIT.TRIP RUNNER
- VVVVVV3.5hours
VVVVVV
- Muse Dash7hours
Muse Dash
- BARRIER X1.5hours
BARRIER X
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.