2018 · Open World · Automobile Sim · Driving
How long isThe Crew 2?
by Ivory Tower
14 hours
for the typical playerhalf of them between 4 hours and 41 hours
The Crew 2 among the 224 racing games here
The whole tier list#128
of 224
ranked by owners here who played past two hours
- 30%
- got past 2 hours
- −7 on the kind's 37%
- 13%
- past 20 hours
- +6 on the kind's 7%
- 50%
- launched it
- −5 on the kind's 56%
- 323
- libraries own it
- 1 in 8 of the 2,477 read here
Next to it in the ranking
A brick wall partway in: one story step stops 69 in 100 of the players who launched it.
29% recommend it at 0 to 2 hours
78% recommend it at 2 to 5 hours
86% recommend it at 5 to 10 hours
88% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
89% recommend it at 50 to 100 hours
89% recommend it at 100 to 200 hours
88% recommend it at 200 to 500 hours
86% recommend it past 500 hours
Does The Crew 2 hold up?
Grows on people
Do the first two hours of The Crew 2 tell you?
In the first two hours29%recommend it
After that86%recommend it
22 in 100 said no: 11 after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 4 hours and 41 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 100,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 78% recommend it at 2–5 hours, and 86% past 500 hours.
16% of its reviews were written inside Steam's two-hour refund window, and 29% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 51% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
14days
At an hour a night, you’d pass the typical player’s 14 hours on Saturday, November 28.
Half of its reviewers had played between 4 and 41 hours: Nov 18 to Dec 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in The Crew 2?

The filter
Ruler of the Streets
69 of every 100 players got to this one and no further.
They hold Welcome to MotorNation and never earned it.
How this is counted
78% of the players who launched The Crew 2 hold Welcome to MotorNation, its first story achievement on Steam, and 2.8% hold Binge Watching, its last. The steepest drop comes between Welcome to MotorNation (78%) and Ruler of the Streets (8.8%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is The Crew 2 worth it?
Video Game Backlog
One hour, at list price
The Crew 2
- Steam list price, US
- $29.99
- Typical player
- ÷ 14 h
- racing game rate
- $3.33/h
- 14 h at that rate
- $47
List price. Not a sale price,
not what anyone paid.
Is The Crew 2 worth it? Yes.
Good value
1.6× the hours of a typical racing game, for the same money
Liked
86% recommend it after the refund windowmost racing games: 89%
Usually played
50% of owners here have played itmost racing games: 61%
How this is counted
At Steam's US list price of $29.99, the typical player's 14 hours come to $2.14 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $2.14 an hour, The Crew 2 is cheaper per hour than 173 of 246 racing games here: the typical one of 246 racing games here charges $3.33, so the same $29.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (racing games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play The Crew 2 today?
Almost anywhere
PC, PS5, Xbox Series, PS4 and 1 more.
- todayPS42018
- todayPC2018
- todayXbox One2018
- todayXbox Series2022
- todayPS52022
How this is counted
From IGDB, found by its Steam app: the machines The Crew 2 came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like The Crew 2?
Give the ball your Steam profile link or name. It reads the games you own most like The Crew 2, how long each held you against the typical player, and how long The Crew 2 would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@rouge-cjcinjona holds this page
- 1st
@rouge-cjcinjona67 h - 2nd
@zocchihedron59 h - 3rd
@gundfield55 h - 4th
@zazu40 h - 5th
@neo17 h - 6th
@veliallast6.9 h - 7th
@eltorga6.9 h - 8th
@le-venin-noir6.5 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with The Crew 2?
1 in 110
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like The Crew 2
Burnout Paradise: The Ultimate Box
The Crew 2, but with destruction
Need for Speed: Hot Pursuit
The Crew 2, but PvP, and half the hours
Liked · 83%Games like Need for Speed: Hot Pursuit
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from The Crew 2: a kind of game it is that The Crew 2 is not, a feature its tags carry that The Crew 2's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





