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Tokyo Xtreme Racer cover

2025 · Driving · Automobile Sim · Arcade

How long isTokyo Xtreme Racer?

by Genki Co., Ltd.

13 hours

for the typical playerhalf of them between 5.5 hours and 28 hours

Does Tokyo Xtreme Racer hold up?

Wears thin

Do the first two hours of Tokyo Xtreme Racer tell you?

In the first two hours81%recommend it

After that95%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 28 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 16,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 2–5 hours: 97% of them. Among players at 100–200 hours that falls to 89%.

10% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 12 hours in.

When would you get there?

13days

At an hour a night, you’d pass the typical player’s 13 hours on Monday, November 2.

Half of its reviewers had played between 5.5 and 28 hours: Oct 26 to Nov 17 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Tokyo Xtreme Racer?

The filter

Surging Street Racer

13 of every 100 players got to this one and no further.

They hold Emerging Street Racer and never earned it.

  1. Launched it100% launched it
  2. Rookie of the Shuto ExpresswayDefeat all of【ROLLING MASTER】, 【CRIMSON BOY】, and 【ETERNAL POLARIS】.−4357% hold it
  3. Promising Street RacerDefeat all of【BLOODHOUND】, 【GOLDEN HANNYA】, 【TRANCE DRIVE】, and 【PLAYFUL GENTLEMAN】.−1146% hold it
  4. Emerging Street RacerDefeat【CINDERELLA PAST MIDNIGHT】 .−838% hold it
  5. Surging Street RacerDefeat all of【STEEL HEART】, 【IRON OLD MAN】, and 【RUMORED WRITER】.Filtered −1325% hold it
  6. Intersecting MotivesDefeat all of【CRIMSON DEVIL】, 【NAMAHAGE】,and 【STUBBORN STRAIGHT】.−421% hold it
  7. Renowned Street RacerDefeat 【MACHINE LIGHT KING】 and reach the ending.−219% hold it
How this is counted

57% of the players who launched Tokyo Xtreme Racer hold Rookie of the Shuto Expressway, its first story achievement on Steam, and 19% hold Renowned Street Racer, its last. The steepest drop comes between Emerging Street Racer (38%) and Surging Street Racer (25%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Tokyo Xtreme Racer worth it?

Is Tokyo Xtreme Racer worth it? Probably not.

  • Pricey per hour

    A typical driving sim gives 1.9× the hours for the money

  • Loved

    95% recommend it after the refund windowmost driving sims: 91%

How this is counted

At Steam's US list price of $49.99, the typical player's 13 hours come to $3.85 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $3.85 an hour, Tokyo Xtreme Racer costs more per hour than 46 of 57 driving sims here: the typical one of 57 driving sims here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (driving sims) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Tokyo Xtreme Racer?

Give the ball your Steam profile link or name. It reads the games you own most like Tokyo Xtreme Racer, how long each held you against the typical player, and how long Tokyo Xtreme Racer would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Tokyo Xtreme Racer?

  • 1 in 1,740

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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