2024 · Open World · Driving · Automobile Sim
How long isCarX Street?
by CarX Technologies, LLC
11 hours
for the typical playerhalf of them between 4 hours and 32 hours
Rarely seen through: only 5.2% of the players who launched it hold its last story achievement.
29% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
78% recommend it at 5 to 10 hours
81% recommend it at 10 to 20 hours
82% recommend it at 20 to 50 hours
80% recommend it at 50 to 100 hours
80% recommend it at 100 to 200 hours
74% recommend it at 200 to 500 hours
Does CarX Street hold up?
Wears thin
Do the first two hours of CarX Street tell you?
In the first two hours29%recommend it
After that79%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 4 hours and 32 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 20,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 20–50 hours: 82% of them. Among players at 200–500 hours that falls to 74%.
16% of its reviews were written inside Steam's two-hour refund window, and 29% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.
Half of its reviewers had played between 4 and 32 hours: Oct 24 to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in CarX Street?

The filter
#Kanjo Spirit
13 of every 100 players got to this one and no further.
They hold #Wild Juniors and never earned it.
How this is counted
30% of the players who launched CarX Street hold #Wild Juniors, its first story achievement on Steam, and 5.2% hold #21 Tribe, its last. The steepest drop comes between #Wild Juniors (30%) and #Kanjo Spirit (17%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is CarX Street worth it?
Video Game Backlog
One hour, at list price
CarX Street
- Steam list price, US
- $19.99
- Typical player
- ÷ 11 h
- massively multiplayer game rate
- $1.50/h
- 11 h at that rate
- $16
About the going rate
List price. Not a sale price,
not what anyone paid.
Is CarX Street worth it? Probably not.
Fair price
About what a typical massively multiplayer game charges: $1.82 an hour
Mixed
79% recommend it after the refund windowmost massively multiplayer games: 83%
How this is counted
At Steam's US list price of $19.99, the typical player's 11 hours come to $1.82 an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. An hour of CarX Street costs about what the typical one of 89 massively multiplayer games here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (massively multiplayer games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like CarX Street?
Give the ball your Steam profile link or name. It reads the games you own most like CarX Street, how long each held you against the typical player, and how long CarX Street would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with CarX Street?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like CarX Street
- CarX Drift Racing Online17hours
CarX Drift Racing Online
- Forza Horizon 415hours
Forza Horizon 4
- Forza Horizon 618hours
Forza Horizon 6
- The Crew 214hours
The Crew 2
- Wreckfest12hours
Wreckfest
- The Crew Motorfest13hours
The Crew Motorfest
- Assetto Corsa17hours
Assetto Corsa
- Burnout Paradise: The Ultimate Box7.5hours
Burnout Paradise: The Ultimate Box
- BeamNG.drive32hours
BeamNG.drive
- Project CARS 215hours
Project CARS 2
- RaceRoom Racing Experience7.5hours
RaceRoom Racing Experience
- Project CARS13hours
Project CARS
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









