2013 · Action Roguelike · Roguelike · Top-Down Shooter
How long isTeleglitch: Die More Edition?
by Test3 Projects
3 hours
for the typical playerhalf of them between 1 hour and 9.5 hours
Teleglitch: Die More Edition among the 222 action roguelikes here
The whole tier list#192
of 222
ranked by owners here who played past two hours
- 24%
- got past 2 hours
- −26 on the kind's 50%
- 1%
- past 20 hours
- −13 on the kind's 15%
- 74%
- launched it
- +7 on the kind's 67%
- 145
- libraries own it
- 1 in 17 of the 2,477 read here
Next to it in the ranking
Almost never seen through: only 2.1% of the players who launched it hold its last story achievement.
74% recommend it at 0 to 2 hours
83% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does Teleglitch: Die More Edition hold up?
Grows on people

83% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Teleglitch: Die More Edition tell you?
In the first two hours74%recommend it
After that90%recommend it
17 in 100 said no: 6 after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 1 hour and 9.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 83% recommend it at 2–5 hours, and 95% at 20–50 hours.
41% of its reviews were written inside Steam's two-hour refund window, and 74% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 36% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 3 hours on Tuesday, November 17.
Half of its reviewers had played between 1 and 9.5 hours: tonight to Nov 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Teleglitch: Die More Edition?

The filter
Did Not Become Eaten by Plankton
18 of every 100 players got to this one and no further.
They hold Novice Survivor and never earned it.
How this is counted
41% of the players who launched Teleglitch: Die More Edition hold Novice Survivor, its first story achievement on Steam, and 2.1% hold Level10, its last. The steepest drop comes between Novice Survivor (41%) and Did Not Become Eaten by Plankton (23%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where did you leave it?
Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.
No Steam, or played it elsewhere?
Is Teleglitch: Die More Edition worth it?
Video Game Backlog
One hour, at list price
Teleglitch: Die More Edition
- Steam list price, US
- $12.99
- Typical player
- ÷ 3 h
- action roguelike rate
- $2.10/h
- 3 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is Teleglitch: Die More Edition worth it? Mostly.
Pricey per hour
A typical action roguelike gives 2.1× the hours for the money
Loved
90% recommend it after the refund windowmost action roguelikes: 89%
Usually played
74% of owners here have played itmost action roguelikes: 68%
How this is counted
At Steam's US list price of $12.99, the typical player's 3 hours come to $4.33 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $4.33 an hour, Teleglitch: Die More Edition costs more per hour than 293 of 347 action roguelikes here: the typical one of 347 action roguelikes here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action roguelikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Teleglitch: Die More Edition today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2013
How this is counted
From IGDB, found by its Steam app: the machines Teleglitch: Die More Edition came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Teleglitch: Die More Edition?
Give the ball your Steam profile link or name. It reads the games you own most like Teleglitch: Die More Edition, how long each held you against the typical player, and how long Teleglitch: Die More Edition would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@tutel holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Teleglitch: Die More Edition
The Binding of Isaac
Teleglitch, but a dungeon crawler, and five times the hours
Loved · 95%Games like The Binding of Isaac
Nuclear Throne
Teleglitch, but nine times the hours, and even better loved
Loved · 96%Games like Nuclear Throne
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Teleglitch: Die More Edition: a kind of game it is that Teleglitch: Die More Edition is not, a feature its tags carry that Teleglitch: Die More Edition's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









