2020 · FPS · Rhythm · Roguelike
How long isBPM: BULLETS PER MINUTE?
by Awe Interactive
5.5 hours
for the typical playerhalf of them between 3 hours and 13 hours
BPM: BULLETS PER MINUTE among the 69 rhythm games here
The whole tier list#64
of 69
ranked by owners here who played past two hours
- 25%
- got past 2 hours
- −25 on the kind's 49%
- 5%
- past 20 hours
- about the kind's 8%
- 48%
- launched it
- −24 on the kind's 73%
- 151
- libraries own it
- 1 in 16 of the 2,477 read here
Next to it in the ranking
Mostly left in the box: 52% of the owners here never launched it, more than for 55 of 62 rhythm games.
69% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
95% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
Does BPM: BULLETS PER MINUTE hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of BPM: BULLETS PER MINUTE tell you?
In the first two hours69%recommend it
After that95%recommend it
10 in 100 said no: 4 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 11,500 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 99% recommend it at every stage past the first two hours.
19% of its reviews were written inside Steam's two-hour refund window, and 69% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 38% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Friday, November 20.
Half of its reviewers had played between 3 and 13 hours: Nov 17 to Nov 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in BPM: BULLETS PER MINUTE?

The filter
Vanaheim
13 of every 100 players got to this one and no further.
They hold Asgard and never earned it.
How this is counted
60% of the players who launched BPM: BULLETS PER MINUTE hold Asgard, its first story achievement on Steam, and 38% hold Defeated Nidhogg, its last. The steepest drop comes between Asgard (60%) and Vanaheim (47%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is BPM: BULLETS PER MINUTE worth it?
Video Game Backlog
One hour, at list price
BPM: BULLETS PER MINUTE
- Steam list price, US
- $19.99
- Typical player
- ÷ 5.5 h
- rhythm game rate
- $3.87/h
- 5.5 h at that rate
- $21
About the going rate
List price. Not a sale price,
not what anyone paid.
Is BPM: BULLETS PER MINUTE worth it? Mostly.
Fair price
About what a typical rhythm game charges: $3.63 an hour
Loved
95% recommend it after the refund windowmost rhythm games: 93%
Often left unplayed
48% of owners here have played itmost rhythm games: 77%
How this is counted
At Steam's US list price of $19.99, the typical player's 5.5 hours come to $3.63 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of BPM: BULLETS PER MINUTE costs about what the typical one of 114 rhythm games here charges $3.87.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play BPM: BULLETS PER MINUTE today?
Almost anywhere
PC, Switch, PS4 and Xbox One.
- todayPC2020
- todayPS42021
- todayXbox One2021
- todaySwitch2022
How this is counted
From IGDB, found by its Steam app: the machines BPM: BULLETS PER MINUTE came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like BPM: BULLETS PER MINUTE?
Give the ball your Steam profile link or name. It reads the games you own most like BPM: BULLETS PER MINUTE, how long each held you against the typical player, and how long BPM: BULLETS PER MINUTE would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@danonyyy holds this page
- 1st
@danonyyy42 h - 2nd
@zocchihedron2.4 h - 3rd
@pr-xy53 min - 4th
@drezel27 min - 5th
@teddy-bear-inc14 min - 6th
@ravage3 min - 7th
@k-mommy1 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with BPM: BULLETS PER MINUTE?
1 in 454
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like BPM: BULLETS PER MINUTE
Metal: Hellsinger
BPM: BULLETS PER MINUTE, but not a roguelike, and even better loved
Loved · 96%Games like Metal: Hellsinger
Gunfire Reborn
BPM: BULLETS PER MINUTE, but co-op, and four times the hours
Loved · 93%Games like Gunfire Reborn
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from BPM: BULLETS PER MINUTE: a kind of game it is that BPM: BULLETS PER MINUTE is not, a feature its tags carry that BPM: BULLETS PER MINUTE's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



