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2015 · Point & Click · Cyberpunk · Sci-fi

How long isTechnobabylon?

12 hours

for the typical playerhalf of them between 7.5 hours and 17 hours

Technobabylon cover

Do the first two hours of Technobabylon tell you?

In the first two hours60%recommend it

After that96%recommend it

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 7.5 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,650 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

5% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 96% do.

When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Tuesday, November 3.

Half of its reviewers had played between 7.5 and 17 hours: Oct 30 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Technobabylon?

The filter

Suicide City

12 of every 100 players got to this one and no further.

They hold Prisoner of Consciousness and never earned it.

  1. Launched it100% launched it
  2. Prisoner of ConsciousnessPart 1 complete−4258% hold it
  3. Suicide CityPart 2 completeFiltered −1246% hold it
  4. FissionPart 3 complete−541% hold it
  5. Meeting of MindsPart 4 complete−239% hold it
  6. GerminationPart 5 complete−237% hold it
  7. Crisis of ConsciounessPart 6 complete−136% hold it
  8. JahiliyyahPart 7 complete−135% hold it
  9. Flesh DrivePart 8 complete−233% hold it
  10. RipperPart 9 complete−132% hold it
  11. RuntimeGame complete−131% hold it
How this is counted

58% of the players who launched Technobabylon hold Prisoner of Consciousness, its first story achievement on Steam, and 31% hold Runtime, its last. The steepest drop comes between Prisoner of Consciousness (58%) and Suicide City (46%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Technobabylon worth it?

Is Technobabylon worth it? Yes.

  • Good value

    1.6× the hours of a typical point-and-click adventure, for the same money

  • Loved

    96% recommend it after the refund windowmost point-and-click adventures: 91%

How this is counted

At Steam's US list price of $14.99, the typical player's 12 hours come to $1.25 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $1.25 an hour, Technobabylon is cheaper per hour than 337 of 423 point-and-click adventures here: the typical one of 423 point-and-click adventures here charges $2.00, so the same $14.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Technobabylon?

Give the ball your Steam profile link or name. It reads the games you own most like Technobabylon, how long each held you against the typical player, and how long Technobabylon would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Technobabylon

  1. 1

    Whispers of a Machine

    Technobabylon, but your choices matter

    Loved · 93%

  2. 2

    The Red Strings Club

    Technobabylon, but your choices matter, and a third of the hours

    Loved · 93%

  3. 3

    The Longest Journey

    Much the same as Technobabylon

    Loved · 90%

  4. 4

    Beyond a Steel Sky

    Technobabylon, but third-person, and dystopian

    Liked · 88%

  5. 5

    VirtuaVerse

    Technobabylon, but dystopian, and more divisive

    Liked · 82%

  6. 6

    VA-11 Hall-A: Cyberpunk Bartender Action

    Technobabylon, but your choices matter, and dystopian

    Loved · 97%

All 30 games like Technobabylon, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Technobabylon: a kind of game it is that Technobabylon is not, a feature its tags carry that Technobabylon's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.