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Richard & Alice cover

2014 · Point & Click · Mystery · Crime

How long isRichard & Alice?

by Owl Cave

4 hours

for the typical playerhalf of them between 2.5 hours and 5.5 hours

Divisive for its kind: only 78% recommend it past the refund window, reviewed worse than 353 of 403 point-and-click adventures here.

Do the first two hours of Richard & Alice tell you?

In the first two hours43%recommend it

After that78%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 436 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

13% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 78% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 3 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Sunday, October 25.

Half of its reviewers had played between 2.5 and 5.5 hours: Oct 24 to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Richard & Alice?

  1. Launched it100% launched it
  2. The Albatross CorridorYou encouraged Alice to begin opening up.−7228% hold it
  3. Blocks That MatterYou used a child's toy to escape from the basement.−226% hold it
  4. Hall of MirrorsYou gave Alice the guided tour.−323% hold it
  5. Bathroom BreakYou moved into a nice new house. Sort of.−221% hold it
  6. HouseworkYou used cleaning supplies incorrectly and got very upset.−219% hold it
  7. SirensYou called for help… but no-one came.−118% hold it
  8. Flowers to Dead ManYou took Barney to his dad's grave. Or did you?18% hold it
  9. The HomecomingYou desecrated a church, but don't feel too guilty.−216% hold it
  10. Don't Gloat, RichardYou escaped from certain death, irresponsibly.16% hold it
  11. The Sound of SilenceYou know what you did.16% hold it
  12. Smoke & MirrorsYou escaped from prison, and uncovered the truth.16% hold it
How this is counted

28% of the players who launched Richard & Alice hold The Albatross Corridor, its first story achievement on Steam, and 16% hold Smoke & Mirrors, its last.

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Richard & Alice worth it?

Is Richard & Alice worth it? Yes.

  • Good value

    1.3× the hours of a typical point-and-click adventure, for the same money

  • Mixed

    78% recommend it after the refund windowmost point-and-click adventures: 91%

How this is counted

At Steam's US list price of $5.99, the typical player's 4 hours come to $1.50 an hour. Past the two-hour refund window, 78% of its Steam reviewers recommend it. At $1.50 an hour, Richard & Alice is cheaper per hour than 290 of 403 point-and-click adventures here: the typical one of 403 point-and-click adventures here charges $2.00, so the same $5.99 buys 1.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Richard & Alice?

Give the ball your Steam profile link or name. It reads the games you own most like Richard & Alice, how long each held you against the typical player, and how long Richard & Alice would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.