Video Game Backlog

2011 · Point & Click · Sci-fi · Noir

How long isGemini Rue?

by Joshua Nuernberger

7.5 hours

for the typical playerhalf of them between 5.5 hours and 11 hours

Gemini Rue among the 419 point-and-click adventures here

The whole tier list
BPlayed tier

#164

of 419

ranked by owners here who played past two hours

42%
got past 2 hours
+10 on the kind's 31%
3%
past 20 hours
about the kind's 1%
69%
launched it
+24 on the kind's 44%
77
libraries own it
1 in 32 of the 2,483 read here
Gemini Rue ↓
#1 Cursed#419
31% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Gemini Rue hold up?

Grows on people

Grows on you seal

74% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 10–20 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Gemini Rue tell you?

In the first two hours62%recommend it

After that90%recommend it

12 in 100 said no: 8 after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 11 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,870 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 74% recommend it at 2–5 hours, and 94% at 10–20 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 4.5 hours in.

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When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.

Half of its reviewers had played between 5.5 and 11 hours: Nov 20 to Nov 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Gemini Rue?

The filter

Give me a Hard Copy

11 of every 100 players got to this one and no further.

They hold Geminis and never earned it.

  1. Launched it100% launched it
  2. GeminisBe able to control both Azriel & Delta-Six−6733% hold it
  3. Give me a Hard CopyAnalyze a photo using the terminalFiltered −1122% hold it
  4. Rue the DayComplete the game once−319% hold it
How this is counted

33% of the players who launched Gemini Rue hold Geminis, its first story achievement on Steam, and 19% hold Rue the Day, its last. The steepest drop comes between Geminis (33%) and Give me a Hard Copy (22%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Gemini Rue worth it?

Is Gemini Rue worth it? Yes.

  • Good value

    1.5× the hours of a typical point-and-click adventure, for the same money

  • Loved

    90% recommend it after the refund windowmost point-and-click adventures: 91%

  • Gets played

    69% of owners here have played itmost point-and-click adventures: 57%

How this is counted

At Steam's US list price of $9.99, the typical player's 7.5 hours come to $1.33 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $1.33 an hour, Gemini Rue is cheaper per hour than 326 of 428 point-and-click adventures here: the typical one of 428 point-and-click adventures here charges $2.00, so the same $9.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Gemini Rue today?

On PC, Android and iPhone

Its own release still plays there: no collection or remaster needed.

  1. todayPC2013
  2. todayAndroid2013
  3. todayiPhone2013
How this is counted

From IGDB, found by its Steam app: the machines Gemini Rue came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Gemini Rue?

Give the ball your Steam profile link or name. It reads the games you own most like Gemini Rue, how long each held you against the typical player, and how long Gemini Rue would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@foxworks56 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Gemini Rue

  1. 1

    Whispers of a Machine

    Gemini Rue, but your choices matter

    Loved · 93%Games like Whispers of a Machine

  2. 2

    Tales of the Neon Sea

    Gemini Rue, but surreal

    Liked · 85%Games like Tales of the Neon Sea

  3. 3

    Tails Noir: Prologue

    Gemini Rue, but a tenth of the hours, and even better loved

    Loved · 97%

  4. 4

    Primordia

    Gemini Rue, but post-apocalyptic, and with robots

    Loved · 96%Games like Primordia

  5. 5

    Kathy Rain

    Gemini Rue, but psychological horror

    Loved · 92%Games like Kathy Rain

  6. 6

    The Red Strings Club

    Gemini Rue, but your choices matter

    Loved · 93%Games like The Red Strings Club

All 30 games like Gemini Rue, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Gemini Rue: a kind of game it is that Gemini Rue is not, a feature its tags carry that Gemini Rue's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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