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System Shock 2: 25th Anniversary Remaster cover

2025 · Immersive Sim · Online Co-Op · FPS

How long isSystem Shock 2: 25th Anniversary Remaster?

by Nightdive Studios & Looking Glass Studios

11 hours

for the typical playerhalf of them between 3.5 hours and 19 hours

Does System Shock 2: 25th Anniversary Remaster hold up?

Grows on people

Grows on you seal

85% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/system-shock-2-25th-anniversary-remaster#seals"><img src="https://www.videogamebacklog.com/game/system-shock-2-25th-anniversary-remaster/seal/grows-on-you.png" width="160" height="160" alt="System Shock 2: 25th Anniversary Remaster: Grows on you. 85% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played."></a>

Do the first two hours of System Shock 2: 25th Anniversary Remaster tell you?

In the first two hours75%recommend it

After that90%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,320 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 85% recommend it at 2–5 hours, and 93% at 20–50 hours.

17% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4.5 hours in.

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.

Half of its reviewers had played between 3.5 and 19 hours: Oct 24 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in System Shock 2: 25th Anniversary Remaster?

The filter

Into the guts

26 of every 100 players got to this one and no further.

They hold Welcome aboard, soldier and never earned it.

  1. Launched it100% launched it
  2. Welcome aboard, soldierMake it out of Cryo Recovery B and into Medical−3961% hold it
  3. Into the gutsReach the Engineering Deck through the Medical maintenance accessFiltered −2635% hold it
  4. Hard RebootRestart the Engine Core on the Engineering Deck−827% hold it
  5. AntitoxinClear the elevator shaft of the bio-material−225% hold it
  6. Backdoor attackReprogram the three Simulation Units on the Command Deck−223% hold it
  7. Primary Data Loop CompromisedWeaken Xerxes−122% hold it
  8. Egg HuntDestroy all 16 Black Eggs−319% hold it
  9. Mind BlowingDestroy the Brain of the Many−118% hold it
How this is counted

61% of the players who launched System Shock 2: 25th Anniversary Remaster hold Welcome aboard, soldier, its first story achievement on Steam, and 18% hold Mind Blowing, its last. The steepest drop comes between Welcome aboard, soldier (61%) and Into the guts (35%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is System Shock 2: 25th Anniversary Remaster worth it?

Is System Shock 2: 25th Anniversary Remaster worth it? Mostly.

  • Pricey per hour

    A typical RPG gives 1.8× the hours for the money

  • Loved

    90% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $29.99, the typical player's 11 hours come to $2.73 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $2.73 an hour, System Shock 2: 25th Anniversary Remaster costs more per hour than 716 of 861 RPGs here: the typical one of 861 RPGs here charges $1.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like System Shock 2: 25th Anniversary Remaster?

Give the ball your Steam profile link or name. It reads the games you own most like System Shock 2: 25th Anniversary Remaster, how long each held you against the typical player, and how long System Shock 2: 25th Anniversary Remaster would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with System Shock 2: 25th Anniversary Remaster?

  • 2 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.