1999 · Cyberpunk · RPG · Sci-fi
How long isSystem Shock® 2 (1999)?
by Nightdive Studios & Irrational Games
12 hours
for the typical playerhalf of them between 3.5 hours and 22 hours
System Shock® 2 (1999) among the 41 immersive sims here
The whole tier list#22
of 41
ranked by owners here who played past two hours
- 34%
- got past 2 hours
- −3 on the kind's 38%
- 3%
- past 20 hours
- −7 on the kind's 10%
- 67%
- launched it
- +11 on the kind's 56%
- 218
- libraries own it
- 1 in 12 of the 2,519 read here
Next to it in the ranking
Exceptionally loved: 96% of its reviewers recommend it past the refund window.
85% recommend it at 0 to 2 hours
91% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
96% recommend it at 50 to 100 hours
Does System Shock® 2 (1999) hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of System Shock® 2 (1999) tell you?
In the first two hours85%recommend it
After that96%recommend it
6 in 100 said no: 3 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 22 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,810 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 98% recommend it at every stage past the first two hours.
18% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 58% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Thursday, November 26.
Half of its reviewers had played between 3.5 and 22 hours: Nov 18 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play System Shock® 2 (1999) today?
Almost anywhere
PC, PS5, Xbox Series, Switch 2 and 3 more.
- todayPC2025remastered
- todayXbox Series2025remastered
- todayPS42025remastered
- todayPS52025remastered
- todayXbox One2025remastered
- todaySwitch2025remastered
- todaySwitch 22026remastered
How this is counted
From IGDB, found by its Steam app: the machines System Shock® 2 (1999) came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like System Shock® 2 (1999)?
Give the ball your Steam profile link or name. It reads the games you own most like System Shock® 2 (1999), how long each held you against the typical player, and how long System Shock® 2 (1999) would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with System Shock® 2 (1999)?
1 in 191
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like System Shock® 2 (1999)
Deus Ex: Game of the Year Edition
System Shock 2 (1999), but an action RPG, and stealthy
Loved · 95%Games like Deus Ex: Game of the Year Edition
E.Y.E: Divine Cybermancy
System Shock 2 (1999), but an action RPG, and with hacking
Liked · 84%Games like E.Y.E: Divine Cybermancy
BioShock Remastered
System Shock 2 (1999), but dystopian, and underwater
Liked · 83%Games like BioShock Remastered
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from System Shock® 2 (1999): a kind of game it is that System Shock® 2 (1999) is not, a feature its tags carry that System Shock® 2 (1999)'s barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.