2024 · Capitalism · Online Co-Op · Superhero
How long isSuicide Squad: Kill the Justice League?
by Rocksteady Studios
11 hours
for the typical playerhalf of them between 4 hours and 22 hours
Suicide Squad: Kill the Justice League among the 20 looter shooters here
The whole tier list#17
of 20
ranked by owners here who played past two hours
- 26%
- got past 2 hours
- −26 on the kind's 52%
- 7%
- past 20 hours
- −17 on the kind's 24%
- 39%
- launched it
- −27 on the kind's 65%
- 140
- libraries own it
- 1 in 18 of the 2,519 read here
Next to it in the ranking
Steep for its length: $6.36 an hour, dearer than 21 of 23 looter shooters here.
26% recommend it at 0 to 2 hours
60% recommend it at 2 to 5 hours
68% recommend it at 5 to 10 hours
67% recommend it at 10 to 20 hours
70% recommend it at 20 to 50 hours
65% recommend it at 50 to 100 hours
Does Suicide Squad: Kill the Justice League hold up?
Holds steady
Do the first two hours of Suicide Squad: Kill the Justice League tell you?
In the first two hours26%recommend it
After that66%recommend it
39 in 100 said no: 29 after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 4 hours and 22 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 18,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 60% and 70% recommend it at every stage past the first two hours.
13% of its reviews were written inside Steam's two-hour refund window, and 26% of those recommend it. After the window, 66% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 8 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.
Half of its reviewers had played between 4 and 22 hours: Nov 18 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Suicide Squad: Kill the Justice League?

The filter
Walled In
13 of every 100 players got to this one and no further.
They hold Fowl Play and never earned it.
How this is counted
78% of the players who launched Suicide Squad: Kill the Justice League hold Trial By Fire, its first story achievement on Steam, and 22% hold No One Defeats Brainiac!, its last. The steepest drop comes between Fowl Play (57%) and Walled In (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Suicide Squad: Kill the Justice League worth it?
Video Game Backlog
One hour, at list price
Suicide Squad: Kill the Justice League
- Steam list price, US
- $69.99
- Typical player
- ÷ 11 h
- looter shooter rate
- $1.67/h
- 11 h at that rate
- $18
List price. Not a sale price,
not what anyone paid.
Is Suicide Squad: Kill the Justice League worth it? Probably not.
Pricey per hour
A typical looter shooter gives 3.8× the hours for the money
Mixed
66% recommend it after the refund windowmost looter shooters: 80%
Often left unplayed
39% of owners here have played itmost looter shooters: 71%
How this is counted
At Steam's US list price of $69.99, the typical player's 11 hours come to $6.36 an hour. Past the two-hour refund window, 66% of its Steam reviewers recommend it. At $6.36 an hour, Suicide Squad: Kill the Justice League costs more per hour than 21 of 23 looter shooters here: the typical one of 23 looter shooters here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (looter shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Suicide Squad: Kill the Justice League today?
On Xbox Series, PC and PS5
Its own release still plays there: no collection or remaster needed.
- todayXbox Series2024
- todayPC2024
- todayPS52024
How this is counted
From IGDB, found by its Steam app: the machines Suicide Squad: Kill the Justice League came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Suicide Squad: Kill the Justice League?
Give the ball your Steam profile link or name. It reads the games you own most like Suicide Squad: Kill the Justice League, how long each held you against the typical player, and how long Suicide Squad: Kill the Justice League would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@pr-xy holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Suicide Squad: Kill the Justice League?
1 in 93
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Suicide Squad: Kill the Justice League
The First Descendant
Suicide Squad, but free to play, and not open world
Divisive · 57%Games like The First Descendant
Marvel's Avengers - The Definitive Edition
Suicide Squad, but a hack and slash game, and an action RPG
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Suicide Squad: Kill the Justice League: a kind of game it is that Suicide Squad: Kill the Justice League is not, a feature its tags carry that Suicide Squad: Kill the Justice League's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









